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  • XBL Indie Games Summer Uprising developer voting begins, fan voting opens August 1

    by 
    JC Fletcher
    JC Fletcher
    07.05.2011

    The Xbox Live Indie Games community is preparing for another self-motivated promotional outing, with its Indie Games Summer Uprising. Though the devs are doing all the marketing on their own, they still need your help in two ways. First, the organizers want you to vote on two of the featured games. Developer voting for eight of the Uprising slots is going on now; those games will be released at the rate of one per day from August 22 - 31 . On August 1-15, community voting will open up for two additional titles. These two games will then be released at the end of the Uprising, on September 1 and 2. You can follow the promotion on the new Uprising site. The second way you can help: buy some games when they come out. Obvious, really.

  • Xbox Live Indie Gems: TIC: Part 1

    by 
    Richard Mitchell
    Richard Mitchell
    07.02.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we take RedCandy Games' TIC: Part 1 for a spin. In the latest episode of Xbox Live Indie Gems, we try out TIC: Part 1 from RedCandy Games. It's a 2D platformer with some challenging hovering mechanics and beautiful visuals. Want to try out TIC: Part 1? You can queue the trial version for download here on Xbox.com! The full version is 240 MS Points ($3). If you've discovered (or created) an outstanding Xbox Live Indie Game and think it deserves some more visibility, email Richard aat joystiq dawt com, subject line "Xbox Live Indie Gems." Want to find more indie gems? Check out the archive.

  • XBL Indie Games Uprising returns this summer, taking submissions

    by 
    Richard Mitchell
    Richard Mitchell
    06.16.2011

    Following the "commercial and critical success" of last year's Xbox Live Indie Games Winter Uprising promotion, a new Uprising event has been announced for this summer. The clearly named Indie Games Summer Uprising is scheduled to kick off on August 22 and run through September 12, with two games planned to release each week. This time XBLIG developers are being called upon to submit their games ahead of time for consideration. Starting July 4, voting will begin to decide the final list of featured titles. There's already and impressive list of candidates, with over two dozen games submitted. You'd best hurry if you'd like your project considered: Submissions will only be accepted until June 24. We've included trailers for some of our favorite submissions after the break.

  • Cthulhu Saves the World approved for Steam, Zeboyd 'hoping' for release this month

    by 
    Richard Mitchell
    Richard Mitchell
    05.13.2011

    Zeboyd Games has announced that its excellent Xbox Live Indie title, Cthulhu Saves the World, has been approved by Valve for release on Steam. Developer Robert Boyd is "hoping" to get the game released before the month is out. Just like its Xbox Live counterpart, it will cost a measly $3. Armless Octopus also reports that Boyd is attempting to offer some sort of bonus for those who pre-order on Steam. Additionally, the site reports that Boyd is working to bring the title to GamersGate, Impulse and Desura. The PC version will include several new enhancements, including an extra campaign with new characters and dialogue, rebalanced gameplay, a new dungeon, an "insanity" difficulty setting and developer commentary. As previously revealed, the Xbox Live version will receive the extra content in a free update at the same time.

  • Rhythm/RPG hybrid Sequence out now on Xbox Live Indie Games

    by 
    Griffin McElroy
    Griffin McElroy
    05.08.2011

    Iridium Studios' unique role-playing rhythm title Sequence has finally arrived on Xbox Live Indie Games. For the uninitiated, Sequence sees players conducting battle using a DDR-esque four direction input set to the rhythm of tracks from Michael Wade Hamilton and YouTube sensation Ronald Jenkees. On the RPG side, there's a ton of character customization, item crafting, pithy dialogue and also magic and stuff. The game's available now through the Xbox Live Indie Games storefront for 240 Microsoft Points ($3). If you're still confused on how this Frankensteinian genre-bender works, check out a launch trailer after the jump!

  • Magicka sequel planned, first game and Vietnam expansion sold 'over expectations'

    by 
    Ben Gilbert
    Ben Gilbert
    05.03.2011

    Arrowhead Studios' first game, Magicka, has been a runaway success. Publisher Paradox Interactive told Joystiq in a recent interview that the game "sold over 30,000 copies in the first 24 hours," and the five dollar Vietnam-themed expansion has moved "well over 100,000" copies since launching in mid-April. Even at just $5, that's plenty of extra ducats. Paradox CEO Fredrik Wester also confirmed a Magicka sequel on the books, though the folks at Arrowhead are still hard at work on the first game's PvP, set for a free release in the near future. "When we -- and I'm not saying 'if' -- but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology," Wester explained, airing some of his company's grievances with Magicka's game engine, XNA Studios. "It was super buggy at release," he added, speaking to Magicka's less-than-perfect state at launch. "We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on." As for the oft-requested console version of Magicka, Wester and his company are taking an all-or-nothing approach at this point. "We wanna do XBLA or nothing for the Xbox," Wester matter-of-factly stated when asked about the possibility of the game still heading to Xbox Live Indie Games. Beyond it being a smaller marketplace, he noted, "We looked into that, but it was not as simple as it seemed at first." PlayStation Network, thankfully, is an easier task. "PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment," he coyly added, noting, "I'll let you know as soon as I can say more." ESRB listings discovered earlier this year certainly indicate that something is in the cards.

  • Xbox Live Indie Gems: Solve It - Pack 1

    by 
    Richard Mitchell
    Richard Mitchell
    04.29.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we take a logical journey through Solve It - Pack 1 from Marklund Games. Like most well-made puzzle games, Solve It - Pack 1 is deceptively simple. Solve It takes its cue from other logic puzzlers out there, tasking the player with the simple goal of reaching an exit. Simply guide the strange little avatar over happy, brightly colored obstacles and reach the goal. It really couldn't be simpler. There's a catch, of course, being that you have to figure out how to reach the exit before your avatar takes a single step.

  • Microsoft takes measure to counter alleged Indie Games ratings manipulation

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.19.2011

    Microsoft has disabled Xbox Live "Free" members' ability to rate Marketplace content on Xbox.com in an apparent effort to curb ratings manipulation. The announcement was made on the XNA Game Studio Team Blog and was specifically addressed to the Indie Games Community. "By implementing this change, we believe our customers will experience more consistent ratings and a significantly reduced potential for abuse across the entire Xbox catalog," said the statement. "We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this." Several weeks ago, developers of some of the top-rated Indie Games suspected foul play when their games began to slide down the Top Rated listing after receiving, by one developer's count, "hundreds of 1 star ratings" in a single week. While the XNA Team conceded that it would be unable to take away such seemingly unwarranted ratings, it did add that "we are investigating users who may have violated their user agreement during this series of events." "Violating user agreements may result in actions up to and including banning from Xbox Live, removal of currently posted games, and loss of ability to post games in the future," the statement continued. A few Indie Games developers have expressed gratitude, as reported by Armless Octopus, for Microsoft listening to their concerns and taking action. (Historically, it's been a somewhat rocky relationship between the two sides.) While limiting rating powers on Xbox.com to paying Gold members would seem to thwart the most egregious attacks and manipulation of content, it does not solve some of the other issues with the system; most notably that a user need not play, let alone purchase, content to rate it.

  • Xbox Live Indie Games ratings are being manipulated, devs say

    by 
    Christopher Grant
    Christopher Grant
    03.30.2011

    If you thought jocks versus nerds was a war you left behind in high school, we've got some bad news: It's followed you to a new, less predictable battleground. Yup, Xbox Live Indie Games. Seemingly provoked by a harmless call to action by the developers behind College Lacrosse 2011 on their Facebook page -- they even said, "Please remember to not rate other games low to help CL11" -- some developers have noticed a drastic drop in their XBLIG rankings. "After hanging out around the #6 top rated slot for a month or two, our game's rating started to drop very quickly," Cthulu Saves the World dev Robert Boyd wrote on Microsoft's App Hub Forums. "In less than a week, we went from being #6 top rated to our current spot of #11." And how are the lacrosse games doing? "In contrast, the Lacrosse games which were in the middle of top 20 best rated (I don't remember the exact positions) are now ranked #4 & #5," Boyd observed. For its part, Microsoft's XNA Creator's Club has acknowledged the possibility of manipulation, tweeting, "We are investigating a possible misuse of ratings on #XBLIG titles. We'll announce more information here as it develops." The real issue is how easy it is for a group of individuals (take the 177K fans of College Lacrosse's Facebook page) to influence the popularity of games on the service: Users can rate games on Microsoft's website without owning an Xbox, purchasing a game, or even playing a demo. When download numbers are as tied to rankings as they are on the Indie Games marketplace (just like on the iOS and Android marketplaces) this issue is really critical in maintaining the fairness of that ecosystem.

  • Clover: A Curious Tale gets permanent price drop

    by 
    Richard Mitchell
    Richard Mitchell
    03.25.2011

    Binary Tweed's Deejay has announced that his game, Clover: A Curious Tale, has received a permanent price cut on Xbox Live Indie Games. Originally 400 MS Points ($5), the title has been discounted to 240 points ($3). Having recently been featured as part of a special St. Patrick's Day deal of the week, it's time for Clover to be sent "to roost," Deejay wrote on the Binary Tweed website. "It's never going to do more sales, it's not going to contribute a huge wedge to my income," he noted, "so I might as well make it as cheap as possible so as many players get to experience it." He added that he'd lower the price further, but 240 is the lowest price that can be offered by Indie Games over 50MB in size. Deejay hopes to lower the price of the PC version as well, though the logistics of dealing with various download distributors "could be a bit tricky."

  • Cthulhu Saves the World getting recast in ultra-verbose special edition

    by 
    Richard Mitchell
    Richard Mitchell
    03.19.2011

    Zeboyd Games has announced that the already attractive Cthulhu Saves the World is about to get even hotter. Officially titled -- wait for it -- Cthulhu Saves the World: The Super Hyper Enhanced Championship Edition Alpha Diamond DX Plus Alpha FES HD – Premium Enhanced Game of the Year Collector's Edition (without Avatars!), the updated edition packs in loads of new content. Specifically, the, erm, "Collector's Edition" includes the new Cthulhu's Angels mode, in which the Lovecraftian god sends three new playable characters -- we particularly like the sound of the "Were-Zompire" Molly -- to save the world. The mode also features new music, dialogue and abilities. Additionally, the Collector's Edition will include director's commentary, rebalanced gameplay, a new dungeon and a new "Insanity" difficulty setting. It will apparently replace the original game on the Xbox Live Indie Games platform when it's released this spring, and current owners will be upgraded for free. A PC version will also be released at that time.

  • Achievements top on Xbox Live Indie devs' wish lists

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.18.2011

    Gamasutra rounded up six of the precious few standout developers of Xbox Live Indie Games (XBLIG) to discuss the continually promising but frequently embattled platform. Camille Guermonprez of Arkedo Studios praised XBLIG as "fast and easy to use" and Xona Games' Matthew Doucette noted that "development is essentially free in terms of fees" (just an annual $120 membership); before he warned that additional "developer and game content expenses can be massive to a start-up." Indeed, none of these indies has struck gold -- certainly not like the top devs are finding on the App Store -- and three of the six are at least temporarily abandoning XBLIG, while the others have expanded to multiplatform development. "[To] stay only on XBLIG makes no financial sense at the moment," Doucette said. When asked what improvements could be made to the platform, Luke Schneider of Radian Games' echoed the majority when he said that "the biggest issue is definitely Achievements" -- or lack thereof.

  • XBLIG facts: Nazi-killing a no-no, revenue a yes-yes

    by 
    David Hinkle
    David Hinkle
    03.06.2011

    During the Xbox Live Indie Games panel at GDC, a who's who of XBLIG developers (James Silva, Nathan Fouts, Robert Boyd and Ian Stocker) talked about their experiences, successes and failures self-publishing on the service. Perhaps of more use to budding XBLIG developers are some facts about the service, including the revenue split between Microsoft and the developer, as well as some gameplay restrictions. For anyone who publishes an Xbox Live Indie Game, Microsoft takes 30 percent of the revenue, leaving 70 percent for the game maker. Even more interesting are some of the restrictions for games. James Silva of Ska Studios said it's impossible to have an XBLIG title where the player kills nazis, for example. "That's like an inherent human right that's been taken away from us," Silva said. "We grew up on killing Nazis." Silva then went on to provide an anecdote about a game concept he had, about a burly mountain man who hunts people, but it turns out XBLIG isn't murder-friendly, either. We've followed up with Microsoft for some more information on the guidelines of Xbox Live Indie Games.

  • Xbox Live Indie Gems: Aban Hawkins & the 1000 Spikes

    by 
    Richard Mitchell
    Richard Mitchell
    03.04.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we go exploring with 8bits Fanatics' Aban Hawkins & the 1000 Spikes. We play games for different reasons. Generally, most of us do it for fun. Others, by some alien logic that I don't understand but am all too comfortable with, are in it for the punishment. Aban Hawkins & the Thousand Spikes is their game. In the words of its Japanese developer, 8bits Fanatics, Aban Hawkins is an "8-bit retro style Hardest Extremest Craziest Platform Action Puzzle Adventure." It might not be the most eloquent of descriptions, but it's certainly accurate.

  • Xbox Live Indie Gems: Squid

    by 
    Richard Mitchell
    Richard Mitchell
    02.25.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we take a look at Salmon Steve Productions' passive shooter, Squid. There are plenty of shooters available on the Xbox Live Indie Games channel. More than a few of them pack in neon graphics, pulse-pounding music and lots of eye-catching explosions. In this respect, Salmon Steve Productions Squid is no different. What does make it different from most shooters out there is pretty simple: You can't shoot.

  • Minecraft clone coming to Xbox Live Indie Games: FortressCraft

    by 
    Griffin McElroy
    Griffin McElroy
    02.22.2011

    Are you wildly in love with Minecraft, but your computer lacks the technoguts required to really process its cuboid contents? First of all, your computer is whack. Secondly: Independent studio Projector Games is working on an extremely similar title for the Xbox Live Indie Games platform. Check out the fan-made video posted after the jump to see just how extremely similar we mean. The game, which is (perhaps cheekily) titled FortressCraft, will be broken down into seven chapters to be released every four to six weeks. In a post on the Minecraft forums, a Projector representative explained, "Chapter 1 is basically Minecraft's Creative, Chapter 2 adds in crafting, Chapter 3 adds in life, Chapter 4 adds in machinery, Chapter 5 adds in Minions, Chapter 6 adds in PvP, Chapter 7 adds in Fortress Assault mode... (or whatever)." According to the FortressCraft Twitter account, the first chapter is due out next Friday, March 4 for 80 Microsoft Points ($1). Each of these Chapters contains the features of previous installments -- a workaround for the platform's inability to patch in new updates. It sounds like a pretty ambitious (if not fairly original) undertaking for the developer. Whether the studio receives the support needed to complete all seven chapters -- or whether litigious sources intercede -- remains to be seen. [Thanks, Styles!]

  • Xbox Live Indie Gems: Antipole

    by 
    Richard Mitchell
    Richard Mitchell
    02.11.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we try out the gravity-altering platformer, Antipole, from Saturnine Games. There's a an oft-used formula used by game developers. First, come up with an interesting gameplay mechanic. Second, build an entire game centered around that mechanic. The central mechanic of Antipole is easy to explain: Pull the trigger to reverse gravity. It's a very simple mechanic -- and not necessarily one that's never been used before -- but the way in which Antipole uses gravity is what sets it apart. As Saturnine Games' Edward Di Geronimo Jr. puts it, "Our gravity ability isn't just a replacement for a jump, but rather a core part of the game world."

  • The Joystiq Indie Pitch: Sequence

    by 
    Justin McElroy
    Justin McElroy
    02.08.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with former DS Fanboy blogger and Iridium Studios head Jason Wishnov, about his rhythm RPG Sequence. How did you or your company get started? This is a boring question. I am going to replace your questions with interesting questions instead. What? But that's not how- Hello, Jason! You are handsome and talented. Can you please explain the trailer to me? Of course, Justin! The trailer shows off some of the core gameplay of Sequence, which is a fusion of RPG and rhythm mechanics. You see three streams of notes falling down from the top of the screen; each corresponds to a different action. You can rotate between them freely, but you can hit only one stream at a time. The stream in red is where you play defense; if you hit a note, no damage is done, but if you miss, you lose some HP. The stream in green is where you cast spells (found at the bottom of the screen, in the Spell Ring); you need to hit every note of a spell for it to actually activate. There are damage spells, healing spells, barriers, and so forth. And finally, the stream in blue is where you regain mana to cast more spells.

  • Xbox Live Indie Gems: Vorpal

    by 
    Richard Mitchell
    Richard Mitchell
    01.20.2011

    Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and we get to indulge our secret passion for fart machines. This week, we take a look at Red Wolf's bullet hell shoot-em-up, Vorpal. Upon first trying Vorpal, I wasn't sure I'd be able to beat the very first level. Inspired by Touhou, Vorpal is a bullet hell shoot-em-up, and true to the genre, success is as dependent on dodging bullets as it is on defeating enemies. It's important for smaller, independent games to have a quick, recognizable hook, be it enjoyable gameplay mechanics, catchy music or simply a unique look. Vorpal, it turns out, has all three. %Gallery-114768%

  • Zeboyd seeking funds for PC port of Cthulhu Saves the World

    by 
    Griffin McElroy
    Griffin McElroy
    01.18.2011

    Feeling a little altruistic? Here's a great cause that's worth supporting: The great and terrible destruction of existence at the hands of Cthulhu, who reigns high on his obsidian throne in the dark, nightmarish dwellings of R'lyeh. Oh, wait -- the money you're donating is actually going to Zeboyd Games, who needs funds to help bring its game, Cthulhu Saves the World, from the Xbox Live Indie Games platform to the PC. Yeah, that makes way more sense. The fundraising is taking place on Kickstarter, which is offering quite a few savory prizes for any and all big spenders. For instance, folks who donate $750 or more can end up as townsfolk in the charming indie RPG. That's a small price to pay for virtual immortality, isn't it?