xbox-live-marketplace

Latest

  • Gears demo is coming ... but will it cost you? [update 1]

    by 
    Christopher Grant
    Christopher Grant
    10.16.2006

    [Update: Epic's Mark Rein shot this (admittedly unlikely) rumor down himself writing, "Just saw the dog tag image with the 'Microsoft points.' It just isn't true. There is no demo coming out before the game ships and I have no idea if we'll do one after the game ships or not. Right now there are no plans to do one as I said earlier in this thread. I have asked Microsoft to take that image down." This still doesn't explain why the Gears of War demo "dog tag" exists in the first place if there are no plans to make a demo, but at least Rein intimates there are no plans to charge for said demo.]Microsoft plans to promote their upcoming killer app with a playable demo, distributed digitally using their Xbox Live network. Sure, we're not certain when they'll do it -- all signs are pointing to a post-Gears release -- but we all knew they would. Now it's a question of why buy the cow (Gears of War in this case) when you can get the milk for free (that would be the Gears of War demo). If Gears doesn't have any trouble selling, best to sit on that demo until it does. Still with us?Well, one potential answer might be to get that delicious milk out to market sooner, but not give it away after all (we're still talking about the Gears demo here). A page on the British Xbox.com site very clearly lists "Gears of War demo" as an example of "content downloads in Xbox Live Marketplace," right next to pay content (like Joust, Pac-Man, and Frogger) and XBL currency (like oh, say, Microsoft Points logos and cards). Now, you'll recognize the Gamertag pics at the bottom are the freebies, so it's not like the image is comprised solely of pay-only items ... so is this simply an unfortunate layout?As for when that demo is coming, it wasn't released after Epic's first big tease (that was the retail date), or their second (which ended up being a new website), but we know of a couple 360 owners who wouldn't mind getting some free milk. We've contacted Microsoft to get their response on the possibility of paid demos and the plans for a Gears demo. [Thanks lord hobo; via Xbox 360 Fanboy]

  • Tiger Woods content is cheating

    by 
    Richard Mitchell
    Richard Mitchell
    10.16.2006

    We swear, we don't just come to work wondering how we can hate on EA. Honestly, we don't, but we couldn't help pointing something out. There's a new batch of downloadable content for Tiger Woods 07. Sure, everyone loves downloadable content, but this new "content" stinks.Unlock Golfer:-200 pointsPro Shop – 300 pointsMaxed out Player – 200 pointsUnlock Courses – 200 pointsAs a quick explanation, all of these downloads unlock content in the game. The thing is, it unlocks content in the game that you can unlock just by playing it. What it comes down to is that EA is basically charging us for cheat codes. You want every single golfer in the game, but you don't want to unlock them yourself? That'll be $2.50. Maybe you'd like to have every item in the Pro Shop. No problem: $3.75. Can't be bothered to raise your golfer's stats? Easy, we'll max him out for $2.50. And of course, what good is a maxed out golfer if he can't play on those pesky locked courses. We'll just unlock those for another $2.50.Now, we're not going to completely condemn this. Many people have complained that they don't have time to unlock things in their games. All they want is to be able to play with their friends, using all the same content. That's all well and good, but we can't help feeling that things like this are chipping away at the soul of gaming. Seriously, why play the game at all if you're just going to strip it of all accomplishment? Put simply, it's bullsh*t. And probably a goldmine for EA. God help us all if Konami charges us for "the code" when Contra hits XBLA.

  • Lost Planet Collector's Edition is weak

    by 
    Richard Mitchell
    Richard Mitchell
    10.13.2006

    1UP reports that there is a Lost Planet Collector's Edition on the way. I'll give you a minute to let the shock subside. And there we go. Sure, the news of a special edition isn't all that exciting. It's what's inside the case that's a little unsettling. There are two extras in the undoubtedly slick metal case. The first is an art manual, which is always cool. It's the second bit that's disturbing. The other item is a token for a free downloadable map. That's it.This raises some questions. Assuming that the map will be available when the game ships, why not just include it on the disc? How much does the map cost for those who don't get the special edition? Think about it. If you're spending US $69.99 on a special edition, is a free map really a deal? If you can live without the art book, wouldn't it actually be cheaper to pick up the regular edition and pay the 2-5 dollars for the map? Unless special edition owners get early access to the map -- or the map is exorbitantly priced -- it just doesn't make much sense. Any thoughts?[Via Evil Avatar]

  • XBL down for maintenance on Oct. 17th

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.12.2006

    Major Nelson sends word that the Xbox Live network will soon disappear into a nebulous offline abyss for some maintenance. Currently scheduled for Tuesday, 17 October and expected to last for 24 hours, attempts by your Xbox 360 to connect to Live will be met with unnerving digital silence. Mark the date on your calendars and be sure to reschedule your planned sessions of disconnecting early, screaming into your headset and informing other players of their sexual orientation.The official Xbox website will also be taken down and worked upon in order to accomodate "some secret cool stuff." None of which, as the site insists, includes a dashboard update. Incidentally, 17 October is also the release date for Splinter Cell: Double Agent. [Via Major Nelson]

  • XBL downtime scheduled for Oct. 17th [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    10.12.2006

    Major Nelson has sent us word that there will be a day scheduled downtime for Xbox Live and Xbox.com on October 17th. October 17th ... hmmm. Why does that sound familiar. Wait a minute! That's when we get Double Agent. What the hell, man! And not only that, October 17th is the second to last day of the PSU beta -- which is already delayed to begin with. So what the hell do we do now Microsoft? What the hell do we do now?!Ah well, guess we all gotta deal right? The boys at Xbox.com even suggest 10 things you can do without Live. And Major Nelson reminds us all that this is not the Fall dashboard update, though apparently "cool stuff" is being added. What that means is anyone's guess. Now we just figure out what to do. Anybody want to go bowling or something?[Thanks, Larry, AKA Major Nelson]Update: It's Xbox.com, not Box.com. Give me a break. I'm jet-lagged here.

  • Bringing home a barrage of Xbox 360 trailers

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.27.2006

    Major Nelson has once again updated his blog with a convenient list of X06 additions to the Xbox Live marketplace. If you're in any way enamored with glitzy trailers, pre-rendered footage or relentless teasing, you'd best switch on your console and start downloading some of these clips: Call of Duty 3 Banjo Kazooie Marvel Ultimate Online Viva Pinata Assassin's Creed Splinter Cell: Double Agent Blue Dragon Lost Odyssey Bioshock FIFA 07 Rainbow Six Vegas Halo Wars If you're a more traditional gamer and actually enjoy interactive forms of entertainment, you'll be pleased to learn that several of our readers have spied F.E.A.R. and Sonic the Hedgehog demos scurrying about in the marketplace. Be sure to let us know what you think of them, but not before viewing the embedded video (after the break) and answering one simple question: What the hell is going on with that nose?

  • LEGO Star Wars II demo impressions

    by 
    Richard Mitchell
    Richard Mitchell
    09.26.2006

    LEGO Star Wars II, put simply, is a lot of fun. I downloaded the demo this morning and found myself playing it until lunch. If you've got room for a simple, lighthearted game, it's definitely worth checking out. Read on for a breakdown of the demo and my impressions.

  • TGS demo, Fuzion Frenzy 2! [update 1]

    by 
    Richard Mitchell
    Richard Mitchell
    09.22.2006

    We haven't checked out the rest of today's TGS content yet, because the first thing we saw was the Fuzion Frenzy 2 demo! We're downloading it right now (293 MB). Impressions will be up once we play it.Update: See our impressions of the demo after the break.

  • New XBLA franchise in the next two weeks

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    XBLArcade managed to notice a snippet from yesterday's press release that completely slipped our Sauron-like gaze. From the release:"In total, more than 100 pieces of new downloadable content will be available during the nine day period, including a never before announced major franchise on Xbox Live Arcade."Major franchise, would we? The possibilities addle our brains, but we can't help but speculate. Teenage Mutant Ninja Turtles? Mega Man? Bomberman? It could be anything, and your guess is as good as ours. We can only hope that this is a real arcade classic, or, better yet, an entirely original franchise for XBLA (something episodic perhaps?). Anyone care to make a guess? If anyone gets it right, we'll be sure to drop his/her name when the game is officially announced.

  • Tenchu Senran video, it ain't pretty

    by 
    Richard Mitchell
    Richard Mitchell
    09.19.2006

    Xboxyde has posted a gameplay video of the Japanese Tenchu Senran demo (which should be back up tomorrow), and we're just going to come right out and say that it's a steaming pile. Call us graphics snobs if you will, but everything about this game looks worse than last gen. The graphics barely live up to PS2 standards and the gameplay is nearly identical to every other Tenchu game out there. What's worse, this is From Software, creator of some of the Xbox's best looking games. If this is the best that Japan can get on the 360, it's no wonder they're gathering dust on the shelves. Graphics or gameplay guys, if you're making a 360 game, at least one of them has to better than last gen.Let's hope that TGS gives all of us some Japanese games that are worth playing.

  • TGS and X06, live from your living room

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2006

    We reported a few weeks ago that Microsoft was planning on bringing TGS and X06 home this year, much the same way they did for E3. Microsoft has now made it official, launching this page detailing what 360 users can expect. If you had a 360 during E3, you know the drill. Expect lots of game demos, trailers, content downloads (Alan Wake theme? F*ck yeah!), and behind the scenes videos. Coverage is set to begin September 20th -- That's Wednesday for those of you keeping score -- and will run through September 29th. We can't wait. It's things like this that make us glad we're 360 fanboys. Check out the press release -- including some of the hot ticket games -- after the break.

  • Prey extras to cost $0 (that's 0 MS points)

    by 
    Christopher Grant
    Christopher Grant
    09.18.2006

    Microsoft's Xbox Live Marketplace is like the wild west; a new frontier where bold pioneers make the rules as they go. First, a swarthy, mustachioed gent named Beth Esda (hey, it's a dude's name!) starting charging folks for what he called "horse armor." This armor was little more than a fancy horse blanket, but Esda ran a tough gang, and folks were curious, so he did all right by himself.Plenty of other shopkeepers came into town, hawking their wares with little regard for the "horse armor" precedent and finding some success ... and then a stranger came to town. D.D.D. Realms thought folks should get new multiplayer maps and skins for nuttin' so, before even opening up shop, he announced that all Native American-themed Prey content, both in his XBLA store and the PC store down the street, would be free of charge. Of course, folks know all about D.D.D. Realms, who's been promising 'em some Duke Nukem flimflam since as far back as the '90s and, just like that product, this new Prey content will be available "when it's done." It remains to be seen if other shopkeepers follow his low-priced lead or if it's still every publisher for himself.

  • Bioware demonstrates digital actors at Austin Game Conference

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.08.2006

    An intriguing article on Gamasutra details Bioware's visit to the Austin Game Writers Conference and their resulting presentation, "Creating Characters for Games: Writing for Digital Actors." One of the few developers that puts as much, if not more, emphasis on stories and characters versus other elements of their games, Bioware outlined a change in writing methodology required for visually lush next-gen games. Unlike older, less ambitious role-playing games which furthered the story via motionless character portraits or a handful of canned animations, the upcoming Mass Effect has tasked writers with taking things such as body language and subtle physical gestures into account. It's an interesting case where the writer can rely on the graphics to tell a part of the story -- usually it's the other way around.The article also delves into the creation of the story and how the player's choices need to be plentiful while still remaining within the framework of the overall game. Again, the digital actor can be used to guide the player down certain paths, avoiding erratic or non-sensical behaviour that has a character suddenly going from cheery to murderous after the press of a button. There's definitely a tug of war going on between the player (who wants freedom) and the storyteller (who wants to tell a coherent tale). With more realistic graphics and lifelike characters being introduced in the coming years, it's unclear as to who will end up having the greatest grip. See also: Bioware defines Mass Effect Video of E3 Mass Effect demo hits XBLM Joystiq's impressions of Mass Effect at E3

  • Xbox Live Vision camera reviewed, nudity imminent

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    09.05.2006

    Our pals over at Joystiq managed to get their hand on the Xbox Live Vision camera over the weekend, and what with the official launch of the Vision being two weeks away, they weren't expected to see any other gamers video-chatting during their testing. As it turns out, Joystiq's innocent reviewer met another camera user within minutes of booting up Uno, an encounter made doubly-memorable by the bare-assed greeting that the other Vision owner decided to send down the pipe. As well as functioning as a broadcasting platform for rookie streakers, the Vision is capable of mapping player's faces onto in-game characters and EyeToy-like gestural control: titles taking advantage of these features will hit the XBL Marketplace on September 19. Other tidbits that Joystiq noted include: an anthropomorphic design enhanced by the fowards-backwards / left-right custom tilt of the camera, and the complete listing of what's included in the two different camera bundles. Budget buyers will be looking to pick up the $40 package which includes the Vision, a one month XBL Gold membership, the Xbox 360 headset, and free downloads of Uno and a 3D platform game called TotemBall. The $80 bundle gets you a twelve month XBL Gold membership, 200 Microsoft Points, and a free download of Robotron: 2084 on top of everything included in the $40 package. Something tells us that September 19 is going to be a disturbing day for Uno players on Xbox Live.

  • Microsoft: Marketplace has had over 50 million downloads

    by 
    Joystiq Staff
    Joystiq Staff
    08.31.2006

    According to Microsoft, the Xbox Live Marketplace just passed the 50 million downloads marker which is double the 25 million point reached just three months ago. Clearly, Xbox Live is where the 360 is putting its faith in success, but this can't be anything but great and surprising news for the console and its fans. The PR squad at Xbox also released these telling figures: Texas Hold 'em set a one day record as the fastest download item ever on the Marketplace. There were over 100 downloads a minute in the first 24-hours of release. Over 2 billion hours spent on Xbox Live by gamers across the globe since the launch of the Xbox Live online gaming network in November 2002 More than 60 percent of Xbox 360 owners are connected to Xbox Live 65 percent of all connected consoles already downloading and playing Xbox Live Arcade titles Over 8 million downloads of Xbox Live Arcade games following the launch of Xbox 360 Over 2 billion Microsoft Points sold to date It's going to be interesting to see the comparable numbers Sony will release when its new online service starts, as well as Nintendo. With Microsoft's huge head start in the online console market, how soon could either of them conceivably catch up to the numbers and potential of Xbox Live?

  • Battlestar Galactica on Xbox Live: Not HD, not widescreen, not at all satisfying

    by 
    Richard Lawler
    Richard Lawler
    08.29.2006

    The recap episode of Battlestar Galactica was posted on Xbox Live Marketplace yesterday and we regret to inform you it was not high definition. We're not entirely surprised at the resolution, a 720p-encoded file would have been a long download, not to mention the Xbox 360's smallish 20GB hard drive. Unfortunately it gets worse, the presentation was in widescreen, but with included bars at the top and bottom as though it were intended only for 4x3 SDTVs. Why they opted for a version that looks like it was taped off of Sci-fi network onto someone's VHS we will never know, but with the artifacting and low quality of the file we cannot recommend this to anyone in good faith. Hopefully they will do better when the episode is aired on Universal HD in September and it will be presented natively in widescreen. Oddly, despite the low quality of this file, you can download two HD clips of upcoming kids show Viva Piñata that look fantastic; hopefully future downloads will follow their lead instead of the quick and dirty approach apparently used on BSG.[Via Xbox 360 Fanboy]

  • Marble Blast updated, free maps!

    by 
    Richard Mitchell
    Richard Mitchell
    08.29.2006

    Mike from K1lla's Xbox Domain sends us news of his super spiffy interview with Pat Wilson, lead programmer of Marble Blast Ultra from Garage Games. The topic of the interview: the impending update. The update promises to fix lots of little bugs found in Marble Blast, including some kind of fix for people who drop out of games to keep their stats from going down. The really big news is that the update will include 11 (eleven!) new multiplayer maps. Garage Games is planning on releasing themes and gamer pics on Marketplace as well. Unfortunately, there is still no concrete release date for the update. Hit the read link to check out the whole interview.

  • Fence sitters take note, Madden 07 demo

    by 
    Richard Mitchell
    Richard Mitchell
    08.28.2006

    If you're still not sure whether you need Madden 07 -- or if you've already bought the game and can't decide whether or not to open it -- the new demo on Marketplace should help you make up your mind. Go give it a shot and figure out if you really need a working fatigue meter anyway.[Thanks to everyone who sent this in.]

  • Prey gets patched, new content soon

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Some of you may have noticed an update last time you loaded Prey. This may or may not have been a recently announced patch from 3D Realms -- according to their site, the ETA for the patch is still "soon". Looks like ten years just wasn't enough time to test and polish all the bugs (I keed! I keed!). Seriously though, the patch should address the multiplayer lag issues on the 360 version and a few other bugs as well. In addition to the patch, expect to see some new content soon. Included in the content will be some new maps tooled for smaller groups. These should accommodate 2-4 players (and possibly limit lag). 3D Realms will be releasing 6 new player models as well (4 female and 2 hunters). Thus far, none of this content has been priced and no release date has been given. New content is great, fellas, but how about some more multiplayer modes?[Via Joystiq]

  • Microsoft to take a bite out of "consumables"

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    Microsoft's Xbox Live Arcade and Marketplace have been hot topics this week, especially following the announcement of XNA Game Studio Express on Monday. Speaking at Gamefest 2006, Microsoft has further clarified some of their plans to enhance their online nexus of downloadable demos and managed microtransactions, most interestingly annoucing their intention to make a meal out of Marketplace "consumables." As enticing as the prospect of downloading a slice of lemon meringue pie might be, the experience is considerably dulled when you have to watch your in-game character devour it. Items that would be considered as consumables would be ones that you could purchase multiple times and whenever you needed them, and the example cited by the 1UP article points to this being a potentially ludicrous concept. Let's say your level 54 sorcerer (call him ... Tim) is in need of a Phoenix Down, but your party doesn't have enough gold to purchase one. Solution: rather than traipsing through a dungeon and obtaining items from slain beasties (why was that dinosaur carrying a potion?), you could be hitting the Xbox Live Marketplace and buying more gold.So, let's see if we understand how this goes. Use your real money to buy Microsoft's fake money to buy fake gold in order to buy fake potions from a fake in-game marketplace. Obviously, this is a rather extreme way of looking at consumables, but it certainly provides food for thought -- especially so should you consider the fact that by purchasing the game, you've ostensibly purchased the entire game world, marketplaces and overpriced inns included. Thankfully, just as with any marketplace transactions, it's still up to you to decide when something is worth the extra money and when it isn't (hint: equine items of protection).