zarhym

Latest

  • Class design and balance Q&A session coming this Wednesday

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.08.2011

    Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath. As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

  • Mists of Pandaria live developer Q&A transcript

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.27.2011

    Blizzard held a Mists of Pandaria live developer Q&A this evening. It was moderated by Community Manager Zarhym, with most of the questions being answered by Cory "Mumper" Stockton and Greg "Ghostcrawler" Street. The questions ran the gamut from serious to silly and offered a lot of great insight into the upcoming expansion and the inner workings of the development team. Highlights include, but are not limited to: The new Pandaria faction hubs New guild levels and perks New talent system Pet Battle system, including a possible spectator mode The possible abolishing of prime glyphs Ghostcrawler's feelings on #OccupyGregStreet Matticus. Just ... Matticus. The developers have already expressed interest in holding more of these chats, and I know I'm all in favor of it. For more information on the content of this evening's chat, check the official site, or stick with us after the break for a complete transcript.

  • First Mists of Pandaria developer chat Thursday

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    10.26.2011

    Missed BlizzCon this year? Went, but didn't get a chance to ask a question? Well, here's your chance! Community Manager Zarhym has announced that the first Mists of Pandaria developer chat will be held at 5 p.m. PDT this Thursday, Oct. 27. One important thing to note: This chat will use the CoverItLive system instead of Twitter, so you'll want to register an account prior to the chat if you intend to ask a question. If you can't make the chat, don't worry -- your fearless WoW Insider writers will have a transcript and analysis ready shortly after the chat ends. See the full post below: Developer Chat This Thursday, October 27, we'll be hosting a one-hour live online developer Q&A with Lead Content Designer Cory "Mumper" Stockton and Lead Systems Designer Greg "Ghostcrawler" Street, beginning at 5:00 p.m. PDT. I'll be moderating the discussion to help facilitate a smooth and productive conversation. Given all the information revealed last weekend at BlizzCon 2011, we feel it's fitting for this chat to be focused on the next expansion, World of Warcraft: Mists of Pandaria. While we've held some developer "chats" in the past, we're going to be using CoverItLive for this event. We welcome anyone to join us for the chat, but in order to participate you'll want to visit the official CoverItLive website beforehand to create an account -- it only takes a few moments. The Q&A itself, however, will take place on the front page of our website with the CoverItLive platform embedded in a blog. Once the chat goes live, all you have to do is log into the CoverItLive client embedded on our front page, ask any question relating to Mists of Pandaria, and read along as the developers field as many questions as they can. This will be a moderated chat, meaning your questions will only initially be seen by the developers. If selected, your question will be published for all to see, and an answer will be provided. We ask that you keep the questions as concise as possible and understand that we won't be able to get to all of them. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling for the entire audience. Questions can no longer be submitted once the chat ends, but you'll still be able to review a transcript of the questions and answers that were posted. We'll be taking note of what works and what doesn't during this Thursday's chat, as we hope to make CoverItLive our standard tool for facilitating live developer Q&A sessions going forward. Join us this Thursday at 5:00 p.m. and let's all work to make this a successful discussion between players and developers! source

  • Zarhym: Death knight tier 13 coming "next week if we can"

    by 
    Fox Van Allen
    Fox Van Allen
    10.14.2011

    Yo, death knights. Chill. Zarhym's got this. It's no secret that the artists at Blizzard put a lot of effort and creativity into creating unique tier pieces for every class. It's a time-intensive process. But for death knights, it's been an uncomfortably long wait. After all, each and every other class had an official preview of their tier 13 set by the end of September. Well, it turns out there was a good reason for that wait. Death knight tier 13 was completed "weeks ago," but because the finished product wasn't up to Blizzard's standard of quality, the original idea was scrapped and a new concept was conceived -- or so said Blizzard Community Manager Zarhym last night via Twitter and on the official Blizzard forums: DK tier 13 revealed at blizzcon? I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago. source Zarhym (who is totally welcome to come to next week's WoW Insider Reader Meetup and buy me a drink) says that Blizzard would "love" to post it next week, but with BlizzCon 2011 starting Friday, that may not be a possibility. I'm sure that few people will be happy having to wait another week (or longer) to get a look at death knight tier 13. But ultimately, I think they'll be glad that Blizzard didn't rush to implement a substandard product just to beat a nonexistent deadline.

  • Blizzard wants you to Ask the Artists this BlizzCon

    by 
    Matthew Rossi
    Matthew Rossi
    10.11.2011

    BlizzCon thunders towards us like some great thundering thing. This year, BlzzCon will include a chance for you to ask questions on the forums and have them answered at the convention. BlizzCon: Ask the Artists - Zarhym At this year's BlizzCon we have a stage dedicated to featuring Blizzard artists of all disciplines and styles, from Glenn Rane (Digital Painting, Creative Development) to Samwise Didier (Traditional Drawing, StarCraft II). Whether you're attending the event or watching from home, we're giving you the opportunity to ask a question of the artists in this thread. All you have to do is list the discipline and/or category below which best fits your art-related question and ask away. If selected, your inquiry will be read and answered live from the Artist Stage at BlizzCon! source Head over to the BlizzCon forums for a list of disciplines and categories including 3D modeling, trading card art, Cinematic Matte Painting and my personal favorite, Environment Concepts. I'd love to hear about the design process for WoW zones or the new Diablo III. Turn to WoW Insider for all your BlizzCon 2011 news and information. Get ready to kick off the weekend with the WoW Insider Reader Meetup cohosted by Wowhead, and look for our liveblogs of the convention panels, interviews with WoW celebrities -- and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

  • An end to mailing heirlooms?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    10.06.2011

    If you're an altoholic, you've no doubt experienced the joy of schlepping your heirloom items around via the mail system (along with claiming all your pets and mounts for every new character). With Cataclysm and the focus on all the earlier content, many people are still running alts through the old world, soaking up all the different changes. A recent blue post by Zarhym hints at a potential design change to the heirloom system. Zarhym So, after making a trip to the doctor and having some blood stolen, I stopped by Ghostcrawler's office to discuss this and other topics with him. We talked about some of the feedback in this thread, as well as the developers' latest thoughts on BoA and heirloom items. Rather than potentially having my statements in this thread come back to bite me at some point in the future, I'm going to risk being confusing or sounding dumb. :p In short, they agree that the process of mailing heirlooms around constantly is a little annoying. We'd prefer to try and work ourselves away from the method of mailing out BoA items in the future, like pets, mounts, etc. To that end, we have some design goals in mind that would improve this sort of item distribution system. And with those design goals have come some ideas for changing heirloom mechanics. This is sort of contrary to the idea I stated in this thread about just designing the system to allow players to mail their heirlooms all around their accounts without realm restrictions. That's all of the information I can share at the moment, but I feel like it's worth pointing out that the design philosophy I stated earlier isn't so set in stone -- we're reevaluating these types of systems as we look toward the future. I apologize if I've caused any confusion. source This sounds great. Perhaps a BOA/heirloom vendor in each city who will sell you anything you've unlocked for a nominal fee? Time will tell!

  • Patch 4.3 PTR to go live potentially within the week

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.24.2011

    It looks like Community Manager Zarhym is clocking some weekend hours, as he's posted today with what should be a very welcome tidbit for most players: The patch 4.3 PTR is almost ready and could go live with the next week. He also revealed that the PTR will likely have incremental changes. Transmogrification, void storage, and a few UI and balance tweaks will likely show up right away, but it may take some time for the new dungeon and raid content to go live. What this means for the release of patch 4.3 is a little foggier. Will we be going to BlizzCon with the PTR still chugging away? It sounds like Blizzard's not planning a rush job on this one, so it remains to be seen. Regardless, you'll want to keep it right here. When the PTR goes up, we'll be there with all the news and analysis you'll need to start planning your moves. Check after the break full for the full text of Zarhym's message.

  • Patch 4.3: Zarhym clarifies tier 13 drop methods

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.19.2011

    One of the most intriguing non-story tidbits to come out of the recent flood of patch 4.3 news is the fact that tier 13 will not be purchasable with valor points. If you want your tier 13 set, you will have to raid for it. Zarhym has clarified how this will all work in a forum post. Here's the juicy stuff: All pieces will drop from multi-class set tokens. Ten-man raids will see a slight buff to drop rates to compensate for the lack of purchasable tier pieces. Valor point gear will feature a wider array of gear for a wider array of slots, meant both for people who are having trouble with token drops and for people who don't raid at all. There will be three tier 13 sets for each class: Looking For Raid level, normal level, and heroic level. Each will have a different item level, but you'll be able to mix and match pieces from all three sets for your set bonuses as needed. For the complete text of Zarhym's post, check after the break.

  • Blizzard issues transmogrification system clarifications

    by 
    Mathew McCurley
    Mathew McCurley
    08.18.2011

    The new transmogrification system announced this week will allow players to change the appearance of their gear without losing the stats associated with them. This new system will be launching with patch 4.3. For everything you need to know about transmogrification, check out our Queue FAQ on the system, as well as Blizzard's official preview. Many players had questions, however, about the minutiae of the system. Will players be able to convert weapons to legendary skins that they have completed or found? Will there be alternative ways to find cool set items without having to go back to the old content and farm for it? What about some of the gear that isn't available anymore or hard to get? Can we use silly items with the transmogrification system? Blizzard's Kaivax and Zarhym took to the forums to issue some clarifications on these questions and more. Players will need to have both items, the item to be worn and the item to be used as the model, for transmogrification to work. There will not be free presets of gear to choose from, so you will need the pieces you want to wear in the transmogrification process. Also, Blizzard is exploring new, alternative ways to distribute older gear like the death knight starter armor and the old dungeon tier sets. Blizzard also wants to respect the hard work of the artists, so we may not be able to use silly items, such as fish that are daggers and what-not. Hit the jump for lots of blue posts.

  • Zarhym hints at cross-realm raiding

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.17.2011

    In a recent player-created thread about cross-realm raiding on the official forums, Community Manager Zarhym popped in with seven enigmatic words: Zarhym We have some plans. They're good plans. source

  • Zarhym muses about 15-man raids

    by 
    Mathew McCurley
    Mathew McCurley
    08.11.2011

    Recently, a player on the official forums asked about the potential for 15-man raids in World of Warcraft. Zarhym responded to the post, stating that he believes that 15-man raiding numbers are a "pretty optimal number of raiders" since class representation is easier to deal with. However, there is no plan in the near future for Blizzard to implement three different raid sizes in the near future, which most likely means 10- and 25-man raiding is here to stay. But what if we lived in a world of 15-man raiding? There are many benefits to 15-man raids that work around the scaling problems of 25-mans and the tuning issues of 10-mans. The big issues with 25-man raids include scaling and filling out the roster. Many guilds cannot field 25 people for their weekly raid and usually have to resort to pugging a few stragglers who aren't in tune with the group. Other guilds who cannot field 25 players choose to do two 10-man raids, but the issue of group composition takes center stage; where two 10-mans require a total of four tanks and five to six healers, the 25-man requires two tanks and six to eight healers. You can get a nasty split if you don't have just the right number of specific classes.

  • Blizzard explains, apologizes for PVP Season 10 gear debacle

    by 
    Fox Van Allen
    Fox Van Allen
    07.07.2011

    The last few weeks have not been kind to PVPers, to be sure. Despite the new arena season starting on Tuesday of this week, conquest points were accidentally down-converted to honor points a week early, with the excess irreversibly converted to gold. Then, making matters worse, Blizzard launched a new tier of ilevel 371 Season 10 gear on Tuesday without warning, just a week after making ilevel 365 Season 9 gear available for purchase with honor. It was a pretty unique double screw, and it rightfully had a lot of players incensed. In a rare moment of humility, Blizzard has taken to the official forums to address the pair of what the company is calling "mistakes." Specifically, Community Manager Zarhym (who looks adorable when posed next to a lifesized wyvern) had this to say: i365 Vicious vs i371 Vicious - Comparison Before getting into it, I want you all to know that we've maintained an open dialog with our developers over the past 24 hours regarding the way in which the PvP season transition went down since patch 4.2 (this includes relaying a lot of the feedback we've seen on the forums to them). We agree that the mistakes made were very unfortunate and unfair to a lot of players. We're currently exploring some options to try and alleviate some of the misfortune many of you experienced while purchasing PvP gear in the last week. source The full post, which is available after the break, gives a pretty good summary of the facts behind the case, and perhaps more importantly, what Blizzard intended to happen for the start of this and subsequent new arena seasons. In short: After an arena season ends, that season's PVP tier, previously available only via spending conquest points, will be available for purchase with honor points to give players one last opportunity to spend excess HP before the impending conquest-to-honor conversion (essentially, a one-week-only sale). When a new season begins, the old, sale-priced PVP tier will be taken off the market in lieu of new, better, current season gear.

  • Arcane Brilliance: Patch 4.2 changes, clarifications and legendary staves

    by 
    Christian Belt
    Christian Belt
    05.21.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we discuss the perils of writing about the PTR, which stands for "Public Test Realm." For a very long time, I thought it stood for "Pirate Taco Restaurant," which I thought sounded more fun, frankly. Yes, it's always a good time when I write something and the testing process immediately renders almost every word of it completely moot. Testing is testing, I guess, and absolutely everything that pops up on the PTR at pretty much any stage of the testing cycle is entirely subject to change. So remember what we talked about last week? The whole tier 12 set bonus thing? No longer true. Well, okay, I guess some of it still holds true, but not the really interesting part. Gone is the moving Arcane Missiles. To me, that was the single most significant bonus being offered by the tier 12 set for mages, but it's been removed entirely in the latest PTR build. The other bonuses remain, in slightly altered form, but mobile missiles is apparently out. Still, I'm not perturbed, other than my simmering rage at having a thousand or so of my words -- wrung from my brain only a week prior, sweat out over a hot (or at least lukewarm, perhaps slightly moist) keyboard, painstakingly arranged into mildly pleasing, competently conjugated sentences -- become instantly irrelevant. You see, I actually think this could end up being a good thing for mages, and I promise that in a minute or two I will tell you why I think that, and the answer will not be "because of all that paint I huffed."

  • Zarhym talks premium WoW services

    by 
    Mathew McCurley
    Mathew McCurley
    05.04.2011

    A WoW forum-goer recently asked why Blizzard was charging for premium services like character server transfers, re-customizations, and the other multitude of options and services Blizzard provides players. Blizzard Community Manager Zarhym hit the thread to discuss the nature of Blizzard's premium services for players and let players know that really, premium services are for people who want them and feel they are worth the cost. Zarhym first makes the point that these features and premium services are in no way made to be needed to play the game. In fact, I'd take things a step forward and say that so far, Blizzard has been exceptionally good at providing only cosmetic and quality-of-life premium services, where other games could have already cashed in on a playerbase like WoW's. These optional services can improve your own personal quality of life, be it race-changing to an obviously superior blood elf or transferring servers to be with a new guild, but they are not tied to the core gameplay experience. Zarhym's full statement, after the break.

  • On the subject of blues and their forum communication, with love from Zarhym

    by 
    Adam Holisky
    Adam Holisky
    05.04.2011

    The lack of direct interaction from Blizzard with the WoW community has been talked about a bit in the forums, comments, and blog posts around the 'net lately, and we're now seeing that it's been a nagging issue for Blizzard as well. Community Manager Zarhym posted last night, from home, a rather lengthy letter to the WoW world. It summed up nicely the different jobs of the community team at Blizzard and what their goals are. Zarhym also went a step further and said that they (the blues) haven't been posting on the forums as much as they would like to and that they're going to continue to improve their communication with the community. It's an interesting read and should be taken as welcome insight from someone at Blizzard who honestly cares about the community he services. The entire post, after the break.

  • Warlocks getting male and female versions of all demons

    by 
    Mathew McCurley
    Mathew McCurley
    04.14.2011

    Zarhym just let out a pretty cool piece of information for warlock players: Some time in the future, warlocks will be getting the choice between male and female versions of all of their summonable demons.

  • Zarhym: Soulstone combat resurrections in the works

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.08.2011

    Hot on the tails of the recent death knight Raise Ally combat rez change on the patch 4.1 PTR, Blizzard's Zarhym has confirmed another (hopeful) change: at some point in the future, warlock Soulstones will be usable in combat to rez fallen members. This has led to some grumbling among the general forum posters that Blizzard's looking to make raiding too easy or classes too homogenous. Zarhym answered back that combat rez is already something that's easily obtainable from the druid class and is, in fact, expected by most raid groups. Since combat rezzes appear to be considered mandatory by many raid groups, says Zarhym, Blizzard wanted to make the ability available to more classes. Certainly, this would fit with the modus operandi it's long had of granting abilities to multiple classes to allow for more flexibility in raid makeup. Zarhym also answered concerns that spreading battle rezzes would contribute to class homogeneity by noting that he's never felt like his warlock plays exactly like a druid, and giving warlocks a combat resurrection shouldn't change that. In fact, one of the reasons Blizzard gave battle rez to some non-healer classes was to avoid the threat of class homogeny. While Zarhym says Blizzard hopes to have the change in for patch 4.1, it is still trying to get the code straightened out. Regardless, it looks it's only a matter of time now. As soon as Blizzard works out the kinks, we can expect to see yet another class with the ability to give raids one more chance to down the boss. WoW Patch 4.1 is on the PTR and WoW Insider has all the latest news for you. From previews of the revamped Zul'Aman and Zul'Gurub to new Valor point mechanics to the new Archaeology items.

  • Valor point conversion, arena season 10 delayed until patch 4.2

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.07.2011

    With the news that we're not getting any raid content in patch 4.1, it makes sense that we won't see a new tier of gear anywhere else, but CM Zarhym confirmed it recently in another post: We won't see either arena season 10 or the conversion of existing valor points to justice points in patch 4.1. This, of course, makes sense. The new gear coming out of Zul'Aman and Zul'Gurub won't be a completely new tier but will instead be item level 353, leaving the item level 359, 372, and 379 stuff coming out of the current raids as the supreme goal. With this in mind, bypassing raid content by making new valor point gear or a new level of arena gear would sort of throw game balance and content a bit out out of whack. Patch 4.2 will supposedly be on the PTR soon after patch 4.1 launches, so hopefully everyone chomping at the bit for a new arena season or new stuff to save up valor points for won't have to wait too long.

  • Lady Sinestra, Paragon, and the cutting edge

    by 
    Matthew Rossi
    Matthew Rossi
    01.21.2011

    Yesterday, <Paragon> got the world first kill of Lady Sinestra, the hardmode-only encounter in Bastion of Twilight. As you might have expected for a boss that only two guilds in the world have even reached, the encounter was not as well tested as it might otherwise have been, according to <Paragon> themselves. Today, in response to a forum thread about that, Zarhym chimed in with a response discussing the issue. Zarhym - Did Paragon enjoy their journey? I do think you have to take the tone of that post in the context in which it was written. Because Sinestra is a super-hardcore boss, they were pretty much the first ones to really push her mechanics to the limits. It's easy to see from their post that they were understandably frustrated. Not only were they trying to learn the mechanics and develop strategies, but we were watching closely, hotfixing several different issues as they stumbled across them. This meant they had to adapt to the changes we were making on the spot in addition to figuring out how to kill her -- and she's definitely no pushover. We do wish it would have been a cleaner fight for them, but we really appreciate them pushing the limits of hardcore raiding, and testing us to design new and compelling challenges. :) source Basically, what this means is very interesting for guilds and players who want to push content as hard and fast as possible. It means when you step into these fights that require unlocking and are intended for the best of the best, you're effectively going to have to accept that with great selectivity comes great unknowns.

  • The truth about datamined WoW data

    by 
    Matthew Rossi
    Matthew Rossi
    01.20.2011

    Right now I'm playing World of Warcraft as more of a pinch hitter than I am used to, in part because I also do things like make the calls for our raids and help plan out raid times. In essence, I find myself a guild officer in a guild just getting off the ground, so I don't have the luxury of gearing for only one role. I have to be ready to tank or DPS based on what's needed. This isn't a problem, exactly. But it means I find myself having to really pay attention to what either role demands at a moment's notice, and so the patch 4.0.6 changes are constantly on my mind. As such, I found this forum thread interesting not for what it contains but in what it reveals about how people use datamined information. The original post is based on information that is datamined, and as such, is not always fully in line with what is intended. In this particular case, as Zarhym points out, the Heroic Strike changes aren't new but are the same HS changes we've seen in every version of 4.0.6 that have been discussed to date. Datamining can be an awesome tool, to be sure. I've salivated over weapon models and reacted with consternation to class changes over and over again in the past, just like everyone else. I still remember sitting at my computer trying to will Ulduar into existence; got a heck of a nosebleed. But please, when dealing with datamined information, you have to keep in mind that it often (purely due to the limitations of the process) comes up short or deals with information that may have no bearing on what ends up in the live game. So when you see a tooltip change or hear about an ability going up or down in power based on it, it's best to wait and see a confirmation of the change from Blizzard before you panic. Datamined changes can be a good heads up, but they're not to be considered the same as officially released information. World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.