Advertisement

Denis Dyack on Too Human and the future of gaming


Denis Dyack is the head honcho of Silicon Knights, the Canadian game-developer working on one of the 360's most anticipated "second wave" titles, Too Human. Formerly a second-party developer with Nintendo, Silicon Knights is known for darker titles like Eternal Darkness: Sanity's Requiem and their excellent Metal Gear Solid update, The Twin Snakes. Expectations are high for Too Human and--especially if you've played any of their other titles--probably justified.

Several years ago, Dyack was being heralded as one of gaming's most thoughtful and interesting game designers, paving the way for collaborations with industry giants like Shigeru Miyamoto and Hideo Kojima. Following their departure from Nintendo, Dyack and co. have laid been laying low. Now GameSpy has posted a 10 minute interview with Dyack where he lives up to those expectations with some cogent commentary on the console wars and content:

"I really think that the perceptual threshold of what people see with different technologies is getting smaller and smaller, so what they're going to see with different technologies--the PS3 and the 360--are going to be so minor and small that I don't think the average consumer is going to notice anymore. So what you're going to start to see is the commoditization of technology, where really the technology becomes less and less valuable. So the most important thing is going to be the software. And when that happens, people are really going to focus on content..."


[Transcript grunt work by John at Gamerscore]