byJennie Lees||April 11th 2006 at 4:57pmApril 11th 2006 4:57 pm
Developed for the Sinclair ZX81
twenty-five years ago, 3D Monster Maze occupies a
tender spot in European gamers' hearts; consisting of a maze rendered in contemporary 3D and complete with a monster,
it truly lived up to its title. As the first 3D title for a home computer, and the first corridor-based horror game,
3DMM is considered by some to be the first FPS, a precursor to the likes of Doom -- technically the
game features no shooting, but there are similar elements.
However, it wasn't developed as a game at all, as
this behind-the-scenes look by Edge reveals. Originally a learning exercise, the frightening T-Rex only came to
life after a casual suggestion, and the game's air of horror and suspense developed from there. This story really brings
to life the days of bedroom coders and the times when a game could change on the creator's whim, although anyone who
remembers the cold sweat induced by the words "HE HAS SEEN YOU" is probably quite glad they're over.