I especially like how the game breaks the fourth wall right off the bat, having the professor communicate to you as the player on the other side of a mysterious portable device. The professor will quiz you about some of your favorite things at the start of the game, often sharing his own opinion regarding your answers. It's a cute little gameplay device that, according to the review, really boosts the immersion factor (often quite tricky for a portable game to get right).
The only qualm brought to light was the fact that the game's combat system comes across as a bit shallow. Still, if an RPG has enough personality and a great story to tell, it can often get away with such issues. It's when things are the other way around that you start having problems.
The English version of Contact should be out later this year, courtesy of Atlus.