Well, maybe. In response to a posted complaint about health and mana potions sharing a delay, Eyonix tells
us that the mechanics of consumable items are currently being
. According to this explanation, he goal seems to be to categorize items based on their effects
and then have cooldowns based on category. This is an interesting change which would have repercussions on both
PvP and PvE content - but we'll have to wait to see how these suggested changes show up in finalized form.