Joystiq:There are many MMOs on the market. How is Space Cowboy Online different?
Park: Space Cowboy Online is different from the other MMOs in that it is strongly skill-based
instead of the typical gear-based game. I believe skill-based games are the best type of games and give players the
passion to improve their skill to become the best they can be, not just spend most their time online just to obtain the
Specifically, the battle scheme is very action-packed. The PvP aspect of this game is particularly
challenging and we expect some very intense rivalries as guilds(brigades) and even opposing nations have their own
organization and strategies against each other.
In addition, we plan on having frequent updates and new
features regularly, so there will always be more content for players to enjoy.
large is your beta-test community?
Park: Our beta-test community had a total of
approximately 60,000 users. Our korean developer, Masangsoft chose to play the role of coordinating the beta-testing
promotion. Having only experience in the Korean market, I believe the US and other International markets weren't fully
aware of the existence of this game and could have been improved.
Joystiq: Define success for
your game. How many players do you want within three months of launch? Within 12 months?
Park: Since our game is free, the number of registered users wouldn't be an accurate way of
determining the amount of players on our servers, so I base my figures on the average number of concurrent users on our
game servers. I would define success for the game if in three months from launch, we have a total of 4000 concurrent
users. We have made preparations based off this number and expect to provide support for this figure. In 12 months, I
am hoping to reach an average of 12,000 concurrent users on our servers.
Joystiq: What are
the three biggest sins committed by today's MMOGs (with specific examples of games that commit them)?
Park: Three biggest sins committed by today's MMOGs are:
- Lack of listening
to your community and not doing something about it. The hardcore players of the game end up always knowing a game
better than the developers or the publishers themselves. The community sees the problems because they've experienced
them firsthand, and once a valid problem is consistently reported, concern should be raised immediately to both the
publisher and developer.
- Using mindless grinding as the time sink. The simplest way developers choose to
keep users "hooked" on a game is just to prolong the time it takes to progress. Although this has been a
common business model for generations of Massively Multiplayer Online Games, new leaders such as Blizzard have proven
that it is possible to keep users "hooked" without the extraneous grind to level cap. There are other ways.
- Lastly, the lack of innovation and not providing new concepts. Many MMOs seem to just observe the
problems of MMOs from the past and make a very similar game with their own resolutions for those problems. A whole new
style, whether be action-based, or MMOFPS, or anything other than the traditional fantasy MMORPG is what online gaming
Joystiq: Your game forums are not very popular, judging by the number of
posts in them. Do you believe that community activity is an accurate predictor of commercial success? If not, why
Park: I do believe that community activity is a reliable prediction for success. Our
forums are relatively new, but I do encourage numerous fansites to emerge and for players to form their own
sub-communities as well. I think with the division of nations concept in the game, this will provide users [with a way]
to form their own nation-based fan sites. Community interaction is key for any online game which is why our online
gamers prefer to play multi-player instead of a single-player game.
question: anything else you'd like to say about the game?
Park: I would like to remind
everyone that the game will be free to download and play, so I encourage the public to try it out and see if you like
it. Users have the option to purchase "GPotatoes" which can be traded in to obtain in-game items and possibly
upgrades as well. The main page is up at http://sco.gpotato.com