Speaking at a special Nintendo developer event, Miyamoto has just unveiled Super Smash Bros. Brawl for Wii. Newcomers include: Pit (Kid Icarus), Zero Suit Samus, Wario, and ... Snake!
During E3 Last year, Miyamoto approached Masahiro Sakurai, the series creator and now independent developer, insisting that he make a new Smash Bros. To make it happen, Nintendo put together a team to assist Sakurai. The result is Super Smash Bros. Brawl, one of the first Wii titles to avoid motion-controlled attacks.
Super Smash Bros. Brawl will be fully compatible with the GameCube controller. Sakurai's reasoning is simple. He doesn't want to alienate gamers that prefer the traditional gamepad.
The game will feature online multiplayer. Single-player mode will see some changes, but Sakurai has declined to elaborate. Miyamoto did say (via translator) that we can expect "a very robust" single-player mode.
Super Smash Bros. Brawl will not be a launch title. Sakurai has confirmed a 2007 release.
Wario will have a special fart attack.
Kojima begged Sakurai to include Snake in the GameCube version of Smash Bros., but it was too late in the development cycle to add the character. When Brawl became a reality, Sakurai contacted Kojima and the decision was made to introduce Snake into the series. Solid Snake will use explosives ... and a cardboard box.
Snake is the only third party character confirmed for Brawl. Sakurai has confirmed that other third party characters are a definite possiblility. There was talk of Sonic...
[This is suitless Samus]
- Key specs
- Reviews • 329
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Store, Browser
- Drive capacity 512 MB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Camera / optical
- Video outputs Component, RCA / composite, S-Video
- Weight 2.65 lb
- Released 2006-11-19