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Chili Con Carnage not a port after all

Chile Con Carnage not a port after all


There has been a lot of confusion over Deadline Game's upcoming Chili Con Carnage. From publisher Eidos' initial press release, Andrew thought the game was more of a port of Total Overdose than anything else since it uses the same characters and gameplay. However, according to the game's director, Soren Lund, that's not really the case.

Speaking to Computerandvideogames.com, Lund said the game is more of a re-invention rather than a port. While it has the same cast from Total Overdose, the game's stories are completely different, the gameplay has been refined to make the game a "more tight and compact action game" and the free roaming gameplay featured in Total Overdose has been omitted to "provide a much more streamlined and focused gameplay experience."

However, Lund said the biggest difference gamers will see between the two games is the style gameplay. "We've made it a much more integrated part of the gameplay, that the player uses the games' different moves and the combo-system to achieve higher and higher scores thus being rewarded with better weapons, dual weapon overdrive, more loco moves, more health, more combo-time etc. etc.," he said. "We unlock new levels, game modes and playable characters depending on the player's level scores. And for the master players, we unlock unlimited ammo and trophies such as concept art and videos etc."

As you can see, Deadline Games has seemingly worked hard at separating this game from Total Overdose in both story and gameplay. However, the test will be whether they can get that message out to PSP owners who are very tired of ports. We'll see when the game releases early next year.