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Shadowrun gets third title update


We had our concerns, but Shadowrun has really impressed with its continued support after launch. It seems that FASA and Microsoft are actually committed to giving the game the sort of fine-tuning it needed to become a top-notch multi-player experience. To that end, the game just received its third title update.

Most of the changes are things only fans can appreciate (the "elves' regeneration ability has been tweaked," for example), but we're sure it's a big deal for people who are still gliding and porting. If you aren't among them, maybe now's the time to take Shadowrun for another spin. We've got a full list of changes after the jump.

[Via X3F]



Shadowrun Update #3

Gameplay
Dwarves can no longer be unawared with the katana or Artifact.
Elves' regeneration ability has been tweaked:
- Increased time before Elf begins to heal by a quarter second.
- Increased essence cost of healing by ~15%.

Audio
Enemy footstep audio will now be easier to hear in Live games.

Bots
Bot difficulty will scale with players' average Trueskill in Public Match games.

UI
Added "Advanced Settings" screen when setting up a Private Game, which contains the following options:
- Max players - Ability to determine the maximum number of players that can join the game
- Preferences - Ability to use the preferences of all players to determine the map rotation
- Handicapping - Ability to turn Karma on or off
Fixed "stop" functionality for when a game-start countdown has begun in the lobby.
Improved messaging for when your party is split or rejoined due to team balance.
Improved messaging about Artifact clearing bodies in Attrition.

Network
Improved server reliability.
Dedicated Server
Improved voting reliability.
Improved network reliability.
Improved error messaging.

General
Local Match games can now be played without a profile.
Fixed numerous crashes.
Fixed numerous exploits and glitches.
Improved Vista multi-monitor functionality.