Joystiq and Engadget live at Nintendo's 2007 GDC keynote

10:08 a.m.: More Daft Punk, just like yesterday's Sony keynote -- only this time, it's the original. Perhaps it's a subtle allusion how Nintendo and Sony view each other -- old-school originality vs. technically proficient remixing. Yes, we went there.
10:20 a.m.: A GDC helper, um, person informs us to make more efficient use of our seating positions. "The place is going to be packed," he says. People nod right before averting their eyes from the garish green shirt he's wearing.
10:25 a.m.: People continue to pour in and fill up the cheap seats. Luckily, prestigious press people like us get reserved space up front. Suckers!

10:31 a.m.: There's Adam Sessler in the distance, chewing gum and scanning the crowd intently. The way he's chewing seems to indicate either extreme disinterest or extreme anxiety. We brought lots of extra gum.
10:38 a.m.: A GDC employee/volunteer slouched in front of us is wearing a T-shirt that reads, "Ask me -- I can help." Well, this Sudoku puzzle is giving us a hard time ...
10:48 a.m.: Our photographer, Zack, is getting hassled for using a camera tripod in our current seating area. " My legs are longer than this tripod," he argues. "Yes sir, but your legs aren't a fire hazard," the GDC helper replies, coolly. We briefly picture his legs consumed by flames.

10:53 a.m.: The keynote is running quite late, as evidenced by the facts that (1) it's 10:53 a.m., and the show was scheduled to start at 10:30 a.m.; (2) Miyamoto isn't anywhere to be seen; and (3) we've looped back to the Daft Punk song we were listening to when we arrived.
11:00 a.m.: GDC head Jamil Moledina comes out to make the intros. "Will Wright calls our next keynote speaker the Steven Spielberg of gaming ... the Steven Spielberg of games is about to arrive."
11:03 a.m.: The Wii menu appears on screen, with a GDC07 channel (?). A slightly disturbing Miyamoto Mii is selected and added to Mii plaza. It fades away and the real Miyamoto appears. It's magic!

11:05 a.m.: Miyamoto notes that it's been eight years since his last GDC appearance. He whips out a Wii remote and shows ... pictures of his garden on the photo channel. Stop the presses!
11:08 a.m.: He's moved on to pictures of games gone by. He compares the best selling games of 1998 -- Goldeneye, Ocarina, Gran Turismo, Super Mario 64 -- to today's top sellers -- GTA, Madden, Halo 2, ESPN NFL2K5. Oh noes!
11:10 a.m.: Video games have gotten a bad reputation over the past few years. Reporters were focusing on how games and gamers were perceived. As developers, we felt threatened.

11:14 a.m.: Miyamoto talks about his family's reaction to his games. His wife didn't really like Ocarina of Time, until his daughter started getting into it. Suddenly, Mrs. Miyamoto was enthralled. The wife-o-meter registers a hit!
11:17 a.m.: But the wife-o-meter must climb higher! Mrs. Miyamoto likes dogs, as do many other people around the world (including women). Of course, this led to Nintendogs. When Miyamoto told his wife the game had no enemies, it finally made her look at games with a different perspective. Brain Age really pushed over the edge of the gaming abyss (creepy!).

11:20 a.m.: A Mrs. Miyamoto Mii (say that three times fast) shows up. She's hawt! Miyamoto says Miis are like the first step in game design. "When she gets going, I can retire" he jokes. No,Miyamoto! Don't leave us! You can NEVER RETIRE!
11:22 a.m.: Now he's talking about balance. People at Nintendo discuss games all the time, even in the bathroom (giving the term "Wii games" a whole new meaning. Har har).

11: 25 a.m.: Third parties were initially worried that the Wii remote would mean turning their back on traditional franchises. The TV remote design highlights the concept of balance. He's always dreamed of the kinds of things you can do with the remote. Now those dreams area reality. It's magic ... again!
11:28 a.m.: Miyamoto is showing a picture of some sort of Japanese card game museum. The card are shown on touchscreens on the floor, and you can move them with your feet. It's like having a DS on the floor, Miyamoto says. Note to readers: Playing the DS with your feet can lead to a stinky/broken DS.
11:31 a.m.: Apparently Nintendo helped design this museum exhibit. Since it wasn't a game, they didn't have to worry about how it would end, and it was a joy to work on. This "game" truly bridges the gap between the generations, Miyamoto says. Awwww, how sweet.

11:35 a.m.: Now Miyamoto's on to the third part of Nintendo's vision -- risk. The GameCube was a half-step towards this vision, he says, with the giant A button, but it was still too complicated. DS and Wii are much more risky.
11:36 a.m.: They "dared to take the greater risk" with a one-handed controller. The long lines and happy faces of Wii players at E3 proved they made the right decision.
11:37 a.m.: Corporate vision is important, but personal vision is key, Miyamoto says. The harder you look at games the farther you get from finding the things that make them important. When Miyamoto designs, he imagines the face of the player as they play.
11:40 a.m.: Miyamoto reminisces about the DS launch in Japan, and shows video of a Japanese girl squealing with delight (or sharp pain... we think it's probably the former). "That's the reaction I always want," Miyamoto says.
11:42 a.m.: Miyamoto keeps that image of the happy player in his mind at all times. He reminds the team of it when they begin to stray from their goals. Developers should always be willing to take risks and delay games when they're not ready.
11:45 a.m.: Positive emotions like these are necessary to expand the gaming audience and lure in people who are scared of traditional games. Reviewers should add a new category detailing how much non-gamers like a game, he says. We guess that's good if any non-gamers happen to accidentally read the review ...
11:48 a.m.: Players experience talking about games is also important. Apparently, the original Zelda prototype didn't go over well in Japan -- people were struggling with the puzzles. Instead of making it easier, Miyamoto took away the sword at the beginning. This made players focus on talking with other players and exchanging advice for what to do next.
11:50 p.m.: Animal Crossing, a game without competition, "bumped up the wife-o-meter" and sold over 7 million copies, Miyamoto says.
11:54 a.m.: Prioritization is also important. Miyamoto has always wanted to make a realistic baseball game, but Wii Sports: Baseball isn't realistic at all because a full baseball sim would fit in the unrealistic Miis. He'd like to do a realistic baseball game in the future though. Pennant Chase Wii, anyone?
11:55 a.m.: Trivia: Wii Sports: Baseball originally had Mario characters, but people preferred the Miis.
11:58 a.m.: Last key point -- tenacity. Like the tenacity of the audience that has been sitting here for almost two hours. The Famicom disk drive was intended for a face animation program at one point. "But how could this be a game," someone asked him. "It would be a very fun idea," he responded. Gripping.
12:01 p.m.: An N64 disk drive prototype video shows a polygonal Yamauchi bowing and thanking Nintendo fans with the standard N64 blurriness. Strong shades of the Mii Channel here. A 3D Iwata and Miyamoto come out and dance with what Miyamoto calls "great rhythm." People still didn't see it as a good game idea, but Miyamoto pressed on.
12:04 p.m.: When another team started using the face animation idea on a DS game, Miyamoto told his team they were useless. "They often don't appreciate me that much," he says. He was frustrated with himself, too, though, for failing to turn this face-making program into something more substantial. He wanted something that wouldn't be a game in itself but that could be used to make sharing in other games more fun. More realistic graphics would make things more complicated and less like a fun program for everybody -- he wanted something simple. Tenacity finally paid off in Mii channel, of course.
12:06 p.m.: ANNOUNCEMENT! Miyamoto is working on a channel that will allow people to compete in popularity contests with their Miis. Stop the presses again!
12:08 p.m.: Miyamoto introduces Mario, and asks "What ever happened to Mario 128?" Apparently we've already played it -- in Pikmin. Elements will also be in Super Mario Galaxy. A video is shown showing Mario zipping past planets, spinning through stars, collecting coins and dashing about on all sorts of structures.
12:10 p.m.: Graphics are by far the most impressive yet on the Wii. Mario is avoiding falling blocks and floating on a giant flower. The game will be out this year, Miyamoto confirms.
12:14 p.m.: "Your vision doesn't have to be my vision," Miyamoto says. You should apply your own visions. "You've given me a lot of faith about the future of our industry." True success will mean breaking out of the industry and becoming part of the larger culture. With Nintendo's tools and visions, we can make it happen. "We must always remember the human touch. After all, if we can convert my wife, we can convert anyone, right?" Crowd explodes into a gibbering mass of screaming fans as the keynote ends. We're going back to our Sudoku, now.
















Reader Comments (Page 1 of 1)
Redstripe @ Mar 8th 2007 1:44PM
Adam Sessler... What a tool
Kit @ Mar 8th 2007 1:51PM
Too bad they can't announce any new games due to the Japanese government selling off Nintendo stock. They're barred from announcing anything that could raise prices
dave @ Mar 8th 2007 1:58PM
then why have a keynote?
Wii-Maniak @ Mar 8th 2007 2:03PM
Is the keynote gunna start anytime soon >.<
CAN"T WAIT ANY LONGER!!!
Craig Kroeze @ Mar 8th 2007 2:07PM
1337
Dave Sousa @ Mar 8th 2007 2:16PM
yea its starten and theres magic, nintendo seases to amaze me
MagicDoer @ Mar 8th 2007 2:36PM
Usually people say "never ceases to amaze." but maybe you're right and "sease" is an antonym for the word "cease" and is used frequently by retards.
dave sousa @ Mar 8th 2007 2:19PM
i know i dont know about this ot being able to announce anything, thats the whoe point of a key note, why waste money.
Atdt1991 @ Mar 8th 2007 2:22PM
What, "don't say anything cool about your company when it desperately needs it"?
What are they going to do, sit there and twiddle their thumbs? Why go to a conference if you can't do anything?
I needs me some more channels, Mr. Miyamoto-san. Give me a reason to have a mii!
dave sousa @ Mar 8th 2007 2:22PM
wow that mii is a little creepy.
Timfoil @ Mar 8th 2007 2:25PM
Que Nintendogs Wii announcment.
dave sousa @ Mar 8th 2007 2:25PM
dont retire, i want a starfox wii
Skyelan @ Mar 8th 2007 2:27PM
Because the Developer's Conference is about speaking to other developers, talking on experience and advice for the next wave of people in the industry.
Announcements come second (To most companies anyway).
The reason people are so hyped is because Miyamoto is still singlehandedly the most famous and renowned man in the entire industry, so when he actually has a keynote, it tends to be worth listening to.
dave sousa @ Mar 8th 2007 2:28PM
srry im haven a hard time spelling today.
dave sousa @ Mar 8th 2007 2:29PM
i agree but thats the point of the confrence not the keynote. the key note its where they annouce this they have developed or put more time into since the last keynote.
Michael @ Mar 8th 2007 2:31PM
where is the wii phone??!?!? lol
dave sousa @ Mar 8th 2007 2:33PM
lol wii phone. i dont itle happen in the next couple years atleast, but you never know i guess.
dave sousa @ Mar 8th 2007 2:38PM
wow that wasn't funny at all.
Matt @ Mar 8th 2007 3:14PM
sure it was
lyl545646 @ Mar 8th 2007 2:38PM
wii phone, ha ha...
Mike @ Mar 8th 2007 2:42PM
Didn't someone say that the wiimote has a built in microphone, and could eventually be used for something like a phone app before?
Either way, I wouldn't complain if the Wii picked up that someone was calling me, paused the game for me (based on a callerID database of who to pause for), and then picked up on the controller. I could stay mutated infront of the screen all day!
Or lmao....Get pizza hut to have their online ordering thing become a wii channel :P
Michael @ Mar 8th 2007 2:43PM
That would be so sweet a pizza hut channel!
SkyeFox @ Mar 8th 2007 2:43PM
Not a Wii phone, a Mii phone.
Atdt1991 @ Mar 8th 2007 2:43PM
he's ... imagining my face?
creeeeepy
dave sousa @ Mar 8th 2007 2:46PM
mii phone sounds much better thank you.
stuckouteast @ Mar 8th 2007 2:54PM
Zzzzzzzzzzzzzzzz...
dahcheet @ Mar 8th 2007 2:54PM
11:48 a.m.: Players experience talking about games is also important. Apparently, the original Zelda prototype didn't go over well in Japan -- people were struggling with the puzzles. Instead of making it easier, Miyamoto took away the sword at the beginning. This made players focus on talking with other players and exchanging advice for what to do
Pure genius. I hope other developers will look at this and do something similar instead of dumbing down content.
dave sousa @ Mar 8th 2007 2:57PM
i agree, i hate easy short games because some developers think there too hard.
dave sousa @ Mar 8th 2007 2:59PM
false the mario chericters woulda been awsome.
dave sousa @ Mar 8th 2007 3:04PM
last key point?
Meltz; @ Mar 8th 2007 5:52PM
I think you should do us all a favor and just stop polluting Engadget with your stupid remarks.
Michael @ Mar 8th 2007 3:14PM
PICS?!?!?!?
dave sousa @ Mar 8th 2007 3:15PM
yea im kinda confused, last point hyet it continues. okay...
dave sousa @ Mar 8th 2007 3:16PM
okay so basicly all they confirmed is that mario will be releasd later this year. and its over.
MC @ Mar 8th 2007 3:17PM
Haha...if he was picturing my face the first time I played warioware:smooth moves...he must enjoy drugs...because I certainly felt like I was on some and I must have looked pretty goofy
Septimus @ Mar 8th 2007 3:20PM
Yawn...
*Wonders how much he can get for his Wii on Ebay*
That game list for 2007 released earluer looks rubbish also.
Pogo @ Mar 8th 2007 3:23PM
Hmm, thats it?
Tufas @ Mar 8th 2007 3:24PM
Bah
Bland.
I don't like Sony, and have even lesser feelings for Microsoft. I have a soft side for Ninty, even... but this was anti-climatic after Sony's keynote.
I am beginning to realize the Wii i bought 2 months ago is soon going the 2nd hand market way. After 4 months, only Wii Sports is truely a classic (Zelda is boring and looks awful, sorry folks)
Gamecube 2.0. Sigh.
ben furneaux @ Mar 8th 2007 3:30PM
What a sanctimonious speech...
Brent @ Mar 8th 2007 3:31PM
Lame. I think even the Nintendo fanboys have to be a little disappointed with this, especially after Sony's keynote.
aalexand @ Mar 8th 2007 3:38PM
This keynote is pretty lame I must admit. I haven't seen anything here yet that has excited me as much as home or little big planet *yet*.
Dah Cheet @ Mar 8th 2007 4:05PM
I'll admit, not too impressed with the recap. I wish Miyamoto would have told us some more about releases. I did enjoy his story, wish I could have been there to actually hear it. Might have been a bit more meaningful than this recap.
/shrugs/
Seterwind @ Mar 8th 2007 4:29PM
Interesting take, most keynotes are aimed at Developers, and Miyamoto definatly had alot of good tips, and great advice for the developers out there.
Sonys' keynote was pure publicity, which they need, or at least they're stock does. It told developers, "Hey look at what we're doing and drool". Not much real information for a dev I find, unless we can incorperate Sony Home into a game.
I was actualy more satisfied as a developer to hear this Keynote, and take something away from it, then the Sony conference.
Just my 2 cents.
Veritas II @ Mar 8th 2007 6:38PM
Sony also announced their new dev tools (Playstation Edge). So, no, they didn't just show off new stuff. I would say that the Ninty keynote was as much about design philosophy as anything. It's not as exciting, but it has it's place.
Andrew Jones @ Mar 8th 2007 4:56PM
That was a big let-down. I like my Wii, but if Nintendo doesn't even have anything new to say about it after 6 months, I'm not sure if it'll really stick. This was basically just a recap of what we already know - They went with Miis instead of Mario in Wii Sports (he mentioned this in a previous interview). The Wiimote is innovative - that's a given. Mario is coming this year - basically confirmed already. Not a single, solitary new piece of information, and that's a big disappointment.
cheersevans @ Mar 8th 2007 5:16PM
Is it me or has there been 40 minutes of discussion with no new announcements?
some person @ Mar 8th 2007 5:46PM
Any videos? I wanna see the polygonal Yamuchi(sp?)!
ksmith @ Mar 9th 2007 11:02AM
Yeah, Pikmin. I hope we see this on the Wii.
James @ Mar 9th 2007 2:41PM
Engadget said that the idea of adding a category of "how much casual gamers will like this" to reviews was only good if a casual gamer "happens to read [it]", but I'd *love* to see that become a standard. I'm constantly on the lookout for a title so good it gets my wife gaming again -- ever since we had our kid, she doesn't have time to play, but I keep thinking that if I can find something really gripping I might get her back in front of a console (or PC).
idk @ Mar 9th 2007 7:53PM
That was the single most boring speech i've heard that's relavent to gaming. Isn't he supposed to be giving advice?
That seemed like an episode of icons on g4.
He told people to make worse games, because better ones cost too much, and arent nearly as profitable.
At the point where he said his wife started voting on online polls, she was considered a hardcore gamer?
Since when does hardcore gaming mean you vote on polls, this guys doesn't know anything about gaming.
btw, you can watch the whole video on IGN or gamespot.
In the video, he used a wiimote to change slides, IS the wii mote really THAT jittery and innaccurate?