At the Sony blogger's event, Warhawk's Dylan Jobe admitted that the PlayStation Network game doesn't deserve "to be a full priced game." Unfortunately, he admits, it's not his job to set the pricing. The team wanted to make a good product, but there were a few employees frustrated that the game was becoming a Network-only game. There's a stigma, he noted, and one disgruntled employee left the team due to the misconception that downloadable games are somehow lesser experiences.
"Crap product will sell like crap, whether or not it's on a shelf or not," Dylan admitted. He thinks that the future of Sony's Network offerings is exciting, especially because it "transcends arcade rehashes." These are "high quality titles" that will allow the company to "earn the player's trust back."
Going forward, Sony admits that they're trying to get a "downloadable demo for every title." There is no Warhawk demo in the works now, but the possibility of offering a public beta for trial purpose is still being discussed.