Thursday's update in Games Radar's all-week-long Devil May Cry 4 coverage held a video interview with director Hideaki Itsuno. He talked about his vision of the game and also a few other details we'll give you below. But watch the video. You get to see, pretty much, the entire first stage of the game.

  • All the animation, battle options, whatever... couldn't be done for the PS2.
  • They are fully taking advantage of the space available on Blu-ray as well as the PS3's standard hard drive. Installing the entire game on the hard drive will be possible and they'll compact the game as best they can to make that install as quick as possible.
  • 60fps is the chosen option because the characters are so quick. While it makes the graphics nicer, the speed of gameplay is key. Having only 4 frames to choose an action is a much better choice with 60fps. So he says.
  • Itsuno says the only game similar to Devil May Cry is Ghosts N' Goblins. The difficulty, twitch timing reactions... sounds about right.
  • The Catch-22 of Japanese game development, as told by Itsuno, is that to get the budget to make a great game, it needs to appeal to a worldwide audience. This is probably why we don't see a lot of Shadow of the Colossus games, or artsy/niche games in general.

Along with Hideaki Itsuno, they interviewed Matoko Tanaka, the level designer as well as the artist who thought up Nero, Tatsuya Yoshikawa. Both of those are also very entertaining -- give them your time. If we tried to sum their interviews up, too, this would be way too long. So we'll leave those two to you!

[thanks for the reminder, Cagalli!]

This article was originally published on Joystiq.