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Devil May Cry producer may cry if system wars continue

Famitsu Xbox 360, an obviously 360-centric publication of the Japanese Famitsu magazine, recently got a short interview with Devil May Cry 4 producer Hiroyuki Kobayashi. They finally got the answer everyone has been arguing over: why did DMC4 go multiplatform? We're satisfied with the answer, so we'll outline that along with other queries asked below.

  • About the move toward multiple platforms, Kobayashi said "We're using an engine called Framework for development, and it's extremely easy to have a multiplatform strategy including the PC. You can say that Devil May Cry 4 is the first such offering. With the increase in platforms, we have the chance of more people being able to play the game, so we're also happy as developers." The strong name of the game overseas help, too, he said.

  • The game is definitely built originally on the PS3 and ported to other systems (which will yield better ports to other systems and easier for the developers). Kobayashi said that "we've just started with the Xbox 360 version following the announcement, so there's still a ways to go." If the PS3 version is nearly complete, can't we just get it now? We wanna play.

  • The content, as we've said before, will be the same across platforms. Minor graphical differences may exist, plus the PS3 can install the game onto the hard drive, but the game will play the same regardless. Kobayashi laments, "We wanted to avoid arguments about which one is better."

  • The game will indeed run at 60fps. Kobayashi actually claimed keeping to that goal has proven to be one of the biggest challenges in developing for next-gen consoles so far.


Finally, we've been told to expect an advanced build of the game at the upcoming Tokyo Game Show in September. It wasn't made clear if it will be any specific console build, but we'd anticipate a booth for both the PS3 and 360 versions of the game. Not for comparison purposes, but just to show how they're progressing. So they say.