As a result, Rein expects consoles to "pretty much define what the next five years of games look like on the PC" and titles pushing the DirectX 10 envelope to be in the minority. PC versions should, however, benefit from several enhancements a la Gears of War. "That's the value to me of the PC, that the source content we have is still really high resolution, much higher than we can show on a 512MB machine. You can use that content on the PC, you can express it in higher resolutions and higher frame rates and turn on more effects. I think that's what you'll see, PC games where we turn it up higher."
Though it sounds like console technology is cramping the PC's style, the Xbox 360 and PS3 (and those who develop for them) are still immersed in the design transition from single processors to parallel architectures. There's a lot more wind to be coaxed from those sails yet.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox 360