Definitive answers to UI suggestions
Over the past few days, Slouken (Blizzard's UI Guy) has been going through Cogwheel's compilation of UI suggestions and giving definitive answers on some of them. Here are the items which aren't going to happen and some that are:
Declined
Generic /sequence command
Spell Queuing
Vendor value without being at a vendor
API to retrieve DND or AFK status message from another player
Finer-grained action button enable/disable events with some logic moved C-side
/stopcasting <optional spell name>
/swapgroup <playerName> <playerName | subGroup>
Some way to iterate over the pet spell lists of pets you're not currently using (client doesn't have this information)
More on what is coming in the next two patches after the jump.
In Patch 2.3
Eliminate the need for /stopcasting in macros that have multiple instant, non-GCD spells
/petautocasttoggle
/targetlastenemy, /targetlastfriend
There is a new Frame member function: registered = Frame:IsEventRegistered("event")
There will be a function to query which frames are registered for an event: frame1, frame2, ... = GetFramesRegisteredForEvent("event")
Added the following macro option abbreviations for 2.3:
Added /targetexact
Added an optional argument to GetItemCount() that will return the same value that GetActionCount() would for that item
count = GetItemCount(item, includeBank, includeUses)
Added a function for spells which returns the same value that GetActionCount() would return for that spell: count = GetSpellCount(name | slot, book)
Added this API function: PickupItem(itemID or "item")
/cancelform will be recognized instantly like /dismount is currently
helpful = IsHelpfulItem(item) - Contains a right click ability that targets friendly units
harmful = IsHarmfulItem(item) - Contains a right click ability that targets enemy units
helpful = IsHelpfulSpell("name" or slot,"book") - The spell targets friendly units
harmful = IsHarmfulSpell("name" or slot,"book") - The spell targets enemy units
Slouken's Notes on the Helpful/Harmful changes:
Note that a few spells are neither helpful nor harmful and can be cast on anyone.
"The helpful/harmful thing is a little tricky, since what it's actually doing is checking the implicit targeting of the spell. Any spell that targets enemy units is "harmful" and any spell that targets friendly units is "friendly". There are a few spells which target any unit, which may be cast on any unit regardless of whether the unit can be attacked, can be assisted, or neither. There are also a few spells which target no units, where help/harm doesn't make any sense."
Slouken also says that the Action Bar in patch 2.2 has been "significantly optimized" which may make some of the other suggestions obsolete. Also, Iriel (MVP Green forum poster) has compiled a list of 2.3 changes which he will keep updated.