From AO to M: the changes of Manhunt 2

You've seen the footage: the edited Manhunt 2 features toned-down kill sequences. Yes, they're still violent, but they had to be distorted in order to lessen the visceral impact. In spite of the changes, we think Rockstar did a fantastic job of still conveying the sadistic nature of a serial killer.

But that's not the only thing that's changed about Manhunt 2. A scoring system, which rewarded players for performing the most difficult (and most extreme) kills, has been removed. In an interview with MTV, developer Jeronimo Barrera noted that: "The scoring was a hold-over from the first game, and when we had the opportunity to make edits because of the rating, we decided to remove it ... We felt it flowed better without a score screen between levels."

With the game's release firmly set for launch this week, the developers are glad that people will finally have a chance to play their game. They certainly couldn't have anticipated the amount of controversy the game would receive: "There are conversations to be had about this game - intelligent conversations," he said. "That's what we want to do: get people interested in those [things], rather than ban this game because of X, Y and Z."

This article was originally published on Joystiq.