The first section of the article deals with the debate between persistent PvP environments versus instanced ones. With instances, such as in World of Warcraft battlegrounds, preselected teams can form up to battle in a controlled environment that includes quests, faction rewards, and tokens. On the other hand, a PvP system more like Dark Age of Camelot or Anarchy Online where the combat takes place in a more persistent environment allows players to build the ever-so-enjoyable guild grudge and fight over territory within the game. From reading through his article it looks like the Marvel Universe Online PvP system will lean more toward the persistent than the instanced, which is fine by me. As long as they actually let me play the game.