Darkfall developer talks specifics about game
Darkfall is an up-and-coming MMO that we haven't given much time to on Massively, but reading over this recently-released 'Dev Journal' on the WarCry Network, it sounds like there's a lot there to sustain interest.
Just from this latest Journal entry by Tasos Flambouras, I'm picking out intriguing details:
No radar: meaning that it's possible to engage in guerilla tactics and not have retaliation easily track you out of line of sight
Alignment matters: it sounds like the only thing a player should concern himself over is his alignment, even more than guild alliance. Your moral posture will determine the method of play
Multirace guilds, or clans: this sounds similar to Horde vs. Alliance interplay, but with a little more complexity
Real-time combat: body strike location, weapon range, friendly fire, multiple opponent strikes with a single swing ... sounds like the Age of Conan take on combat, but with just ... more
Now, I'm not saying there aren't other games out there that offer these things and more, but these guys have the advantage of being in development and learning from other MMO mistakes. Read all about Darkfall on its website.