The Elves of WAR: Sorceress levels 6-10
The first five levels of the Sorceress class outfitted her with the basics spell-wise. These next five levels, however, add plenty of tricks into the mix. There's still more direct damage to be had, especially with your first morale ability. However, a lot of what you're getting in levels six through ten are buffs and debuffs or Augmentations and Hexes, as Warhammer Online likes to call them.
Umbral Strikes is going to be your bread and butter buff for a while after you get it, as the spell gives everyone in your group a 25% chance to cause extra damage whenever they attack. One particularly interesting ability allows you to deal slightly more damage to a target of your choosing over a period of time, but less damage to everything else as a cost. This one seems like an obvious choice for epic monsters or maybe that particularly annoying tank in RvR. Your level ten spell is probably the second most important spell, next to your brand new buff. It's a classic AoE root that no spellcaster should be without, really.
Refer back here for information on Dark Magic (DM) and the Backlash mechanic.
Level 6 - Umbral Strikes
30 AP no range
Instant cast, no cooldown
Everyone in your group is filled with dark energy for 1 hour, giving them a 25% chance to deal an additional 20dmg any time they deal damage.Level 7 - Word of Pain
20 AP 100ft range
Instant cast, no cooldown
Builds 5 DM, can backlash
Reduces your target's Willpower by 2 for 10s, and can be stacked up to 3 times. When this effect ends, the victim will suffer 39 Spirit dmg for each application that was stacked.Level 8 - Shattered Shadows
40 AP 80ft range
3s cast, no cooldown
Builds 20 DM, can backlash
You crush your foes underneath a blast of living shadow, dealing 50 Spirit dmg to your target and all other enemies within 20ft of them.Level 8 - Mage Bolt
Rank 1 Morale 100ft range
Instant cast, 60s cooldown
A focused blast that deals 160dmg.Level 9 - Obsessive Focus
20 AP 100ft range
Instant cast, 60s cooldown
You become obsessed with your target for 20s, dealing 10% more dmg to them, but 10% less dmg to everyone else. Even if the target dies, your obsession will persist for the full duration.Level 10 - Grip of Fear
30 AP no range
Instant cast, 20s cooldown
All enemies within 30ft become Rooted, making them unable to move for 5s. Rooted targets have a 50% chance to break free when they suffer damage.
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