It's not the size of your explosion that matters, but rather how many random objects you can send flying about in realistic fashion. Microsoft Game Studios
today announced a new "perpetual licensing agreement" with the physics connoisseurs at Havok
, opening up the middleware outfit's suite of current and future tech to MGS and its development partners. Perpetual
, you say? Sounds like someone is over their puppy love and is ready for a real commitment.
Havok's reputation for overturning tables in dramatic fashion is well known. A number of Microsoft's titles, both internally developed and published, utilize the technology already, giving us reason to believe that whatever Microsoft Game Studios has up its sleeves next, it's sure to have exploding barrels aplenty.