Sega realizes Sonic games haven't been very good

In an interview with GameDaily, Sega's VP of marketing, Sean Ratcliffe, formally acknowledged something that, oh, every gamer and members of the media have known for the past decade: the Sonic franchise has largely gone to poop. Well, Ratcliffe didn't go that far. He did offer explanations, promises, and gently worded ways of saying that Sega is going to continue doing ... the same old thing with the Blue Blur (except for the, um, "werehog" part). In summary:

"Some of that criticism is probably warranted. We definitely recognize that a franchise that has been going as long as Sonic, you really have to put a huge amount of effort in to make sure that you maintain that quality ... which is why you're seeing us this year taking the first steps in making sure the quality is right, and we're constantly looking at innovation ... you know, blending classic 2D gameplay with 3D, beautiful landscapes, rich environments. Then with a nice innovative twist, we're taking Sonic in a different direction, slow him down and he transforms into a 'Werehog.' And that changes the gameplay again. For fans of Sonic that have been looking for a next-gen experience, this is the game they've been waiting for."

Slow him down? ... *facepalm* (Oh BioWare, save us now!)

This article was originally published on Joystiq.