The for Far Cry 2 has us wondering just how immersive we want our games to be. In the video above, Far Cry 2 creative director Clint Hocking explains that the player avatar in Far Cry 2 does everything. In other words, the player avatar physically performs every action in the game. There is no magic healing when you pass over a med kit. The camera doesn't simply teleport into a car when you enter it. Every action is accompanied by an animation, whether it be fixing a jammed weapon or (sickeningly) fixing a dislocated joint (seriously, it's gross). Speaking of jammed weapons, Hocking notes that all of the game's weapons and vehicles degrade over time. As guns are used they begin to accumulate dirt and rust and eventually they will simply break in a player's hands. Likewise, vehicles will break down, requiring players to hop out and work on the engine before continuing.
The only question we have now is whether or not players will have to hunt down an in-game Porta-Potty every few hours.
This article was originally published on Joystiq.
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