Exgamer suggested that some of these games should come with a warning label: "this software can and has been shown to cause addictive behavior." Such a warning might be helpful to consumers who know they're prone to addiction. On the other hand, some folks argue that the software does not on its own cause unhealthy addiction, so the label is unfair.
To deny the basic reality of the MMO addiction problem is ridiculous. But given that agreed-upon premise: how do we curb this? Are warning labels a good idea? Would they even be effective? What measures would you suggest to fight this illness?