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Scouting ahead to Tabula Rasa deployment 14


Tabula Rasa has seen a lot of attention recently, what with the free trial offer pulling in many curious new (and old) players, and Richard Garriott sending a message in Logos script back to Earth. Now, excitement is hotting up for the next deployment due to be issued to Tabula Rasa players.

Three of the team members have been talking about specific areas of the game that are due to be addressed. Casey Thorp gives the rundown on changes in enemy strategy on Divide, with an increase coming in Bane aggressiveness and tactical intelligence. There's also a tantalizing hint at a new system of Dynamic Spawners, 'the first steps of a system of modular kits that will add new and interesting combat scenarios to the already lush environments of TR.' Casey doesn't go into detail, but it seems there will be reactive spawns specifically engineered around player presence.

Dwight Spaulding describes changes to the treasure chest mechanics on Plains and Mires, with a broader variety of loot and a chance at enemy response, while Raven Sherman has explained the addition of expanded storage in the Clan Lockboxes, something the players have been asking for. Many players are also revved up at the arrival of the long-awaited PAUs (Personal Armor Units) on the Public Test Server, which (although the design has changed since the first announcements) show a good deal of potential.