How hard is it to put a little mechanism into the game where if you run up to a node, you automatically get all the threat of the pat? A debuff might be a good solution, too -- if you steal the ore, you get a debuff which turns you into a slug with a high threat range, or an inability to get gold or drops. That will stop the ninjas, right?
It's an interesting idea -- generally, Blizzard keeps out of game mechanics and ingame mechanics separate, but a few times they've mixed them up (i.e. the AFK "Deserter" debuff you get when you leave a battleground early). What if they did have a debuff or some kind of ingame penalty for ninja-ing nodes, kills, or even items in raid groups? I think the coding would be tough to do (how do you know when someone means to ninja a node or not?), but the question remains: would a debuff like this stop ninjas for good? What do you think?
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