Aion producer Brian Knox interviewed

Aion: The Tower of Eternity has been kicking ass over in its local territory of Korea, and we're sure that there's a growing throng of folks out in the rest of the world that are dying to try it out. Massive Gamer Magazine recently had an interview with Brian Knox, a producer for the game, and what he said didn't give us much hope for betas outside of Korea -- at least not in any meaningful form. He says (correctly) that gamers are quick to judge a title on its beta, and that they would prefer to have "exclusive preview events" to show off the game at its best instead. Having said that, Korea did have a beta before launch, and hopefully we will too.

A lot of the interview is spent discussing Aion's high level of customization. Knox claims that the character creation system is so robust that it would be possible to "literally create your own race within a race" by tweaking the sliders. As players level up, they will have the chance to equip stones that will change existing skills or grant new ones, further adding to character uniqueness. The other aspect of the game that Knox seemed very keen to talk about is the flying mechanic. Far from being tacked on, flight is intended to be integral to the gameplay in Aion, and its strategic use will be of the utmost importance in combat. To find out more, check out the full interview, which is now available online.
This article was originally published on Massively.