The sprawling setting of EVE Online is called New Eden, a galaxy with over 5000 known solar systems. This is a vast area for players to pursue their goals, but given how each of those solar systems is clearly mapped out, some of the feeling of being in such a deep setting is lost. There's not enough sense of the unknown. It's possible to be an explorer in the game, but the fact is that truly new places aren't discoverable, just hidden pockets within the known galaxy. That will change in the Apocrypha expansion this March, when a true exploration system based around wormholes is implemented.

In his latest dev blog, EVE developer CCP Whisper writes, "We are going to give you uncharted, unknown places to visit via paths that shift and slide through the fabric of space. We are going to give you thousands of new solar systems which will contain new NPCs, new exploration content and new pockets of resources to exploit. You will have the chance to venture into places that promise great rewards but also bring with them great risks."
CCP Whisper heads up Team Bifröst -- developers tasked with making EVE a more dynamic setting, and introducing a sense of the unknown into the game. (In Norse mythology, Bifröst is a bridge leading between the realms of man and gods.) The way to do that is not through instances, as more than a few players theorized would happen. Rather, CCP has added thousands of new solar systems to New Eden, none of which can be found on the existing star map. They're only discoverable through true exploration.

Wormholes will open at different locations randomly and their inherently unstable nature means that once you venture within, you may find yourself in some far flung region of the galaxy with no simple way to return from where you left. You could have one hell of a journey trying to get back home again, or you might opt to follow the wormhole further into the unknown... Despite such dangers, the wealth and ancient technology that can be discovered in these hidden corners of the galaxy could make the rewards outweigh the risk, for some.

Beyond the new additions to EVE, sweeping changes to the existing game mechanics for exploration are in the works, CCP Whisper writes. The ways that players currently scan for anomalies in exploration, or scan down one another for more violent pursuits, are going to be very different in Apocrypha. For instance, scan probes won't simply be disposable and will be used much more dynamically than in the past. The new probes won't be fixed in one location once deployed. In fact, they will be able to warp to coordinates you specify in the solar system map. Revamping the existing exploration paradigm opens up a whole new can of worms in terms if CCP Games is completely displacing the old system with the new, but more information will be available as we get closer to the Apocrypha launch.

CCP Whisper's dev blog "Building a New Bridge to the Stars" is the first solid information the developers have released (outside of E-ON) about the Apocrypha expansion's features, and should pretty much be essential reading for any EVE Online player. Player response is largely positive so far, and there's an ongoing discussion between the playerbase and the devs on the forum thread linked to CCP Whisper's dev blog.

This article was originally published on Massively.
One Shots: Weathertop at dusk