StarCraft: Ghost was originally poised to be a direct competitor to the Splinter Cell and Metal Gear franchises, with similar action and stealth gameplay. Set four years after the events of StarCraft: The Brood War, it was once a hotly anticipated title for Blizzard fans. Yet, the game has eluded retail shelves after years of delays and swapped hands.

A gaggle of concept art is now available online of what once was Sam Fisher and Solid Snake's worst nightmare... a girl! For a little back story on the StarCraft: Ghost insanity, here is your daily history lesson:
  • 2002 - StarCraft: Ghost is announced (at TGS), under the development eye of Nihilistic Software (of Conan fame)
  • 2004 - Numerous delays forced Nihilistic to cede development duties to Swingin' Ape Studios (makers of Metal Arms: Glitch in the System)
  • 2005 - A GameCube version of SG is officially canned and Blizzard decides to hold off on further development to assess the upcoming generation of consoles
  • Mid 2006 - StarCraft: Ghost is put on 'indefinite hold' by Blizzard, who has since moved on to StarCraft 2 development
  • Late 2006 - StarCraft Ghost: Nova was released in bookstores setting up the back story for the (now likely) vaporware title
  • 2008 - Blizzard does not include Ghost in a presentation at D.I.C.E. referencing canceled games; Blizzard claims it was never officially canceled
  • 2009 - Yeah, the game still doesn't exist

This article was originally published on Joystiq.