According to Bill Roper, Design Director and Executive Producer for the project: "It is critically important for an MMO to be as good as it possibly can be at launch. Through our constant dialogue with our vocal and supportive community of beta testers, we quickly realized that in order to implement certain features that we all considered important the development of Champions Online would require more time. So that's what we're going to give it. Cryptic has a proven track record of releasing solid games and we want to maintain that with Champions Online." Frankly, we're thrilled that Cryptic is opting to take more time to polish the game to a mirror shine first. We also hope that this heralds a new mindset from all MMO companies; don't release until it is done.