The producer told NGamer that Phoenix's one attack -- shouting at his opponent -- would have been a fine size in Japanese ("igiari" can be written in four characters), but when translating that shout to the 10 characters in "Objection" ... well, we should let Niitsuma explain it: "When we localize, the balance of the game gets destroyed because the move becomes bigger. There'd be no way of avoiding it! We had to remove [Phoenix] for these reasons. In the future, it is one of our aims to get him in."
OK, upon re-reading, we're now 99 percent sure that he's joking. Still, it's funny, right? Read the interview for yourself here, or, better yet, just go buy the magazine.
[Via The Escapist]
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