Honestly, we're only about 50 percent sure we believe Ryota Niitsuma when he explains why video game lawyer Phoenix Wright didn't get the chance to battle in Tatsunoko vs. Capcom, but we thought you should decide for yourself.
The producer told NGamer that Phoenix's one attack -- shouting at his opponent -- would have been a fine size in Japanese ("igiari" can be written in four characters), but when translating that shout to the 10 characters in "Objection" ... well, we should let Niitsuma explain it: "When we localize, the balance of the game gets destroyed because the move becomes bigger. There'd be no way of avoiding it! We had to remove [Phoenix] for these reasons. In the future, it is one of our aims to get him in."
OK, upon re-reading, we're now 99 percent sure that he's joking. Still, it's funny, right? Read the interview for yourself here, or, better yet, just go buy the magazine.
[Via The Escapist]