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The Daily Grind: How much grind is too much?


We aren't always gung-ho about it, but somewhere deep down we realize that MMOs kind of need a certain amount of grind. After all, that's part of what keeps us in the game and playing, and there are some areas where avoiding the grind arguably injures your overall experience. But there are still degrees of grind. Guild Wars, for instance, is notable as being largely free of grinding with a few small exceptions. On the flip side, Aion is almost universally agreed to be a nonstop extravaganza of grinding in one form or another, which has been one of the elements that turns many players off from the game. Both are good games, but they're targeted to people who enjoy differing levels of the age-old pastime of grinding.

Today, we ask our fine readers how much of a tolerance they have for grinding. Are you able to sit at the computer for hours on end, whistling away as you relentlessly kill things without a twinge of regret? Or does the mere thought of repeating something for rewards send you screaming to the hills? What games have struck you as too focused on grind, and which ones seemed too eager to hand out rewards?