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Fallen Earth rolls out the second part of their graphical enhancements

When the entire world has come crashing down around your ears, and you're doing your best to survive in the Grand Canyon with only your wits, your skills, and a bucket of shotgun shells... well, you'd like things to at least look pretty. Fallen Earth has been working hard on its graphical engine recently, having just rolled out a shiny new update to improve clouds, textures, and the general state of vegetation in the area. Now they've completed a second pass, with the newest updates improving light and shadow as well as several shader effects.

Aside from going through and improving existing player shadows, the designers have tightened up all of the shadows in the game, giving things a far more crisp and realistic look. According to project manager Colin Dwan, the result has both improved the look of the environments and actually boosted its performance slightly. If you have Shader 3.0 hardware and the Advanced Post FX setting on, the new shadows should be immediately visible upon entrance to the game. While it's not a sweeping change, it's a subtle and thorough one, and should make the life of a clone a bit more vibrant.