In Fireteam Bravo 3, the SEALs have infiltrated an action movie and there's no turning back.
It's one of the few times you really need to babysit your team of Navy SEALs, which is as inane a thing to write as it must be to read.
FTB3 continuously reminds you of its action focus with battles like those against an armored APC and a frustrating face-off against a helicopter. It's one of the few times you really need to babysit your team of Navy SEALs, which is as inane a thing to play as it must be to read.
Levels degenerate into a three-pronged approach: Enter an area, dismantle, proceed, but the game's eight levels aren't repetitive, if only because the entire experience is so painfully short.
Controls from FTB2 have remained relatively intact, and the lock-on enemy system remains one of the best configurations for PSP shooters. Gone is the cluttered interface from Fireteam Bravo 2, replaced with a cleaner layout and a huge number of weapon and player customization options.
As a single-player only experience, SOCOM: Fireteam Bravo 3 sadly falls flat. Missions offer quick and exciting large-scale battles, but the campaign is over way too quickly. Multiplayer, on the other hand, is extremely fun and has plenty of promise (as long as the network connections are solid). If most of the places you game have WiFi access then you'll have a chance to play with the best of FTB3, but if not, there are better experiences waiting for you on console.
Editors' note: This review is based on a retail code for the game provided by Sony Computer Entertainment America.