As the buzz surrounding Funcom's upcoming title The Secret World increases, we continue to hear more from the developers in the form of things like concept art and some spooky game footage.

The latest dose of information is an interview with Funcom's Ragnar Tornquist. He spent some time with Gamasutra recently, and their interview tells all about building a cozy little corner of hell in Kingsmouth. The discussion ran the gamut from fantasy genre oversaturation to the creation of a game set in the real world.

The extensive interview is well worth a read for anyone interested not only in The Secret World, but in the thought process behind game design as well. Tornquist explores his history as a gamer and how it helped to shape the way he is creating The Secret World.

The interview covers quite a bit of ground and reveals plenty of new information about TSW. It can be found here -- enjoy!

This article was originally published on Massively.