For better or worse, most MMOs these days live and die by combat. That goes doubly so for the MMOFPS field, since it's difficult to have a game with "shooter" right in the genre descriptor without some form of lethal ordnance being unloaded. MAG, the massive squad-based shooter on the PS3, has made a major overhaul to its combat system with patch 1.03, designed to address several community concerns and elements that the designers felt were unfair and unfun. A large-scale weapon overhaul has taken place as the centerpiece of the patch, with the effectiveness of several weapons and strategies being re-tuned.

The short version: shorter-range weapons have been toned down in terms of their accuracy at range, sights have been toned down for a similar reason, and both battle rifles and rocket launchers have received notable buffs. There's also greater consistency in firing through thin materials such as tents. With changes to the warnings for charges, faster gear switching, and decreased respec costs, the patch also brings improvements not solely linked to weapon balance. MAG players have the patch available now, and we're hoping that the shifts are keeping players more entertained and less frustrated at someone sniping them from half a map away with a shotgun.

This article was originally published on Massively.
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