Okay, so The Conduit 2 has new locations and new multiplayer modes. No one's complaining about that. However, anyone who spent any time with the first Conduit really only wants one thing for the sequel's multiplayer: less cheating. Luckily, developer High Voltage agrees. In a Q&A session on Sega's blog, High Voltage's David Pellas identified three aspects of the first game he didn't like: "Simple level design, online hackers and the cliffhanger ending" -- and then, when asked if The Conduit 2 would fix these issues, he said, "Yes, yes, and yes."
In other words, you should be able to get in at least one really good day of online multiplayer before someone figures out how to hack the new game.