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MMO Roundup: Retrospectives and prospectives

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around: past, present and future.

April Fools'! A roundup of the best pranks in the MMO world today
Blizzard isn't the only MMO developer that likes to participate in April Fools' day. Check out what other developers contributed to the holiday! Guild Wars, Lord of the Rings Online, Fallen Earth and so many other games joined in on the fun.

Another look at Champions Online, six months later
One thing that can be said about Champions Online in the period following its launch is that it has gone through some severe growing pains. Champions Online was in a bad spot. The community was revolting, the product was unpolished, and despite Cryptic's best attempts to make things out to be okay, it was obvious that the game was at a breaking point. Six months after launch, are things still looking grim?

FFXIV gameplay footage explores cities, chocobos and emotes
A lot of news has been coming out for Final Fantasy XIV lately, and we're quite happy to see it. This time Massively has the first episode of what's sure to be recurring series of in-game footage of players exploring one of Eorzea's cities on the game's official Japanese YouTube channel. If nothing else, watch it for the Tarutaru.

PAX East 2010: Hands-on with All Points Bulletin
Despite the low saturation of MMO studios at PAX East, Realtime Worlds was in full force at their booth with EA to show off the upcoming GTA-style MMO, All Points Bulletin. There were eight stations set up on each side of a large stage, each showing the game as it was live on the North American beta servers. One side showed off the Enforcers and the other, the Criminals.

Aion retrospective: Six months later
Aion played a relatively conservative hand over its first six months, foregoing huge patches and ginormous gameplay changes in favor of bug fixes, optimization and small-scale class balancing tweaks. The big news was more about the goings on outside of the game, both in the form of account issues and visions of the future. How does the game look six months after launch?

A Massively interview with Cryptic's Bill Roper and Jack Emmert
Massively interviewed Cryptic's new Chief Operations Officer Jack Emmert and Chief Creative Officer Bill Roper. If you're wondering exactly what these titles mean and what Jack and Bill have planned for the future of both Champions Online and Star Trek Online, you'll definitely want to check this one out.