Lately we've been going back and doing all the achievements we hadn't gotten around to. Got some folks their Icebound Frostbroods and their Ironbound Protos. Above is me wearing gear Ulduar was never designed for to trivialize Orbit-uary. I don't make the rules, I merely take advantage of them.
I asked yesterday, but I'll ask again today since I'd like to see an answer. Since we don't have to buy flying in Cataclysm, what are the big gold sinks in the expansion? Just mounts? More equipment like the Dalaran rings? Also, how useful is the current sea turtle in the expansion's underwater zones? I have it and got it for the express purpose of the expansion, and I'd hate to see it go unused.
The short answer is, we really don't know yet. There are certain to be gold sinks, of course, but it's still early in the beta and they're working more on quests and zones and class balance right now. And as many people pointed out, no, the sea turtle mount won't really be terribly useful. Cool, though.
What is going to happen to the players who learned spells like slow fall pre-Cataclysm? Will the spells be removed and they will learn it at the new level in Cataclysm or will they be grandfathered in and allowed to keep the spells?
You indeed lose the spell until it's available at your new level. There is no grandfathering, only Zuul.
I have a question thats been bugging me a while. I've started to roll an undead and there are plenty of quests to kill Dalaran mobs. But the Horde are allowed in Dalaran. Did something happen that made the Kirin Tor forgive them? Sorry, never got a Horde toon past level 50.
No need to be sorry. In this case, the real answer is lore had to bend for the sake of gameplay. They needed a neutral city for Wrath, Dalaran fit the bill, so a blood elf faction was created, named the Sunreavers after a blood elf mage named Aethas Sunreaver who appeared for the first time in Wrath as a member of the rebuilt Kirin Tor. This faction gave an in-game lore excuse for why the Kirin Tor would allow the Horde (who in the past, sacked their city) and especially the undead (who have been killing them in Silverpine for a chance at a cat drop) into their magnificent, floating magical city.
Lore-wise, it's pretty fair to say that when your magical floating city comes under attack from dragons loyal to the actual Aspect of Freaking Magic, you might want to take your allies where you can get them.
I'm not sure if this has ever been asked or [if] I am looking in the wrong place, but here it goes: Are all undead dragons from the Blue Dragonflight or are they mixed up between all the dragonflights? I know most of the major dragons like Syndragosa are blues but am not sure if Arthes only liked blue dragons or if he just didn't care what color they were before they died.
If you do the Obsidian Dragonshrine quests in the Dragonblight, you can actually see the corpses of black dragons raised from the dead by Scourge necromancers as Magma Wyrms with a model similar to Nightbane. (Nightbane was in life a blue dragon.) The reason so many of Arthas' undead dragons are former blues is because there are so many dead blue dragons in Northrend, because of what Deathwing did during the War of Ancients.
Deathwing used the Demon Soul to kill almost all of the blues, including Malygos' consort Sindragosa. Their corpses crashed into what is now Icecrown Glacier, where they lay buried in the ice until Arthas raised Sindragosa and appointed her head of his Frostbrood. When Arthas was still a death knight, he defeated and killed an ancient blue dragon named Sapphiron, which may be the reason he raised Sindragosa (basically, he was repeating himself, only going bigger) and other blues. So while the Scourge in general uses whatever dragons they can get their hands on (they were even going to raise Galakrond, an enormous pre-dragon bigger than all the aspects combined), Arthas seems nostalgic and picks blue dragons whenever possible.
Jack Spicer asks:
I'm not certain I want to test this myself, so I'll ask. What happens if when you are done with a random dungeon, you roll on the loot but then teleport out of the dungeon before the loot is rolled for? Does it just remain on the corpse, flagged that you "won" the roll, or does it magically send those frost orbs to you across the continent?
It remains on the corpse. I've done quite a few instances where people dropped group before rolls were completed, and the loot not only stayed on the corpse, no one else could pick it up.
Have questions about the World of Warcraft? The WoW.com crew is here with The Queue, our daily Q&A column. Leave your questions in the comments and we'll do our best to answer 'em!