The biggest issue with Dks right now is that all these problems with the new trees and other things are being pointed out for Blizzard and their response is no response at all, or some lame excuse like Dks don't need work cause Dks have the newest trees since they only came out in wrath. I thought cataclysm beta was for all classes and all classes were going to be worked on. I'm not sure how the class that is the newest class was on the list of big three that started off with major changes Blizzard claimed with paladin and hunter now Dks aren't being smoothed over. So no real changes for over six weeks to two months for Dks.
We can sit here and keep saying to ourselves we know Blizzard won't forget us, but in reality with their lack of response and poor responses that Dks don't need work only prove that they have no plans to further work on Dks at all this beta which raises high concerns about the class going into cataclysm. I for one am not going to be willing to play this game with a broken class cause Blizzard neglected to bother making any fixes to Dks while they had the chance in beta.
So i'm done hoping Blizzard will look over the class. When changes are made they will be made and my mind might change about cataclysm. Till then i'm leaning away from this game.
You're also done posting for awhile. Don't fish. Don't QQ.
There are a lot of questions in this thread, and I can't answer them all, but I can hit a few.
Is 2H Frost viability still intended? -- yes.
Is DW Unholy viability intended? -- no.
Pestilence has been nerfed too much -- Pestilence was always intended as a convenient way to spread diseases in anticipation for things like Blood Boil. It was not ever supposed to be the way DKs AE, and in fact that is the job of abilities like Blood Boil. If there was a way to make Pestilence cause no damage, we'd probably do it.
There are too many passive damage talents -- yes, we'd agree with that. It's still something we're working on. There will still be a few, especially high in the trees, but DKs are also slightly exempt (if such a thing exists) from our making sure that early talents are easy to understand for level 10 players.
DKs being GCD locked -- this is not something we see for DKs above level 80. We do see it for DKs who are converted at level 80 in Icecrown gear to the Cataclysm rules, for one simple reason -- a lot of your stats got converted to haste and you have no mastery. The equivalent would be a level 85 DK who decides to eschew all mastery on gear and stack haste to a ridiculous degree. Sure it might GCD lock you, but it's such a dps loss, why would you ever do that? This is actually a problem with many specs and skews feedback quite a bit. Be very careful in your feedback to distinguish between whether the character you are testing is wearing Lich King gear or Cataclysm gear. If we had to do it all again, maybe we would have converted some existing gear to mastery, just to avoid the situation we're in now where players are missing one of the big secondary stats.
For one, I'd like to ask that people please don't center your posts around the idea that we're not getting any communication. The last thing we need is a good thread to get ignored/passed over because it's getting filled with a lot of posts complaining about how we're being ignored.
Yes. I had to delete a half dozen whiny posts from this thread because I wanted to post in it, but didn't want players to see "Oh, maybe whining gets results." If you don't make this kind of work for me, I'd have more time to actually answer threads.
P.S. I will continue to delete posts in this thread that are on how you feel ignored and not about DK mechanics specifically. Sorry to sound like a jerk, but I don't have the time to play forum police in a nice way.
It's okay -- intended even -- for Frost to use ranged attack. The original "Shadowfrost" was an abomination that cherry picked select talents to boost Icy Touch to a ridiculous degree. If a Frost DK can be competitive without ever being in melee, then that crosses the line. If they are attacking at range before they close, or nuking a fleeing target, or at a second target while engaged with a first target, that's fine.
I am reading the other thread too. It's mercifully free of QQ for the moment, so I'm hoping not to contaminate it.
The only damage that pestilence deals is from the diseases that it spreads. . . so does mean that ideally diseases spread by pestilence deal no damage and its purpose is to allow abilities to benefit from the diseases being present? But he also says that pestilence has been nerfed too much. . . now i'm confused!
Sorry. Typed too quickly.
Pestilence was designed back in the day when DKs had to use Blood Boil as their AE taunt (a truly brilliant design direction in retrospect). DKs needed a way to get diseases on many targets quickly without tab targeting Plague Strike on everyone. So Pestilence was invented to spread diseases, but based on that initial PS/IT so that it would not replace them.
However, because disease damage ended up being pretty beefy, especially for Unholy DKs, Pestilence became a quite powerful AE attack. Even worse, if was very hard for us to shackle it. It wasn't affected by the "half damage from AE" auras we put on some trash that we wanted to be more powerful, since Pestilence wasn't a real AE.
In short, we don't want Pestilence to be an AE at all. We want Blood Boil and Howling Blast and similar spells to be your primary source of AE damage. I'm not saying we'll change Pestilence at this stage because it would be pretty tricky to implement a design that let it spread diseases that did no damage (or something equally goofy). I'm just saying that our intent is not for Pestilence to be a huge chunk of your damage. It's ultimately a utility ability.