Nintendo 3DS), a 3D camera around back, and 3D output over HDMI. The result isn't stellar -- just because a mobile device is shooting grainy, color-bleeding footage in 3D doesn't make the footage stop being grainy and color-bleeding -- but it most certainly works, as we witnessed both on the device's own screen and on a regular glasses-required 3D TV the prototype was outputting to over HDMI. The 3.7-inch LCD rocks a 800 x 480 resolution in 2D mode, which gets halved to 400 x 480 in 3D, and Sharp is also showing of a 10-inch glasses free LCD that didn't come off as so impressive somehow.
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Sharp mobile 3D prototype