GDCO 2010: APB's Executive Producer talks about what went wrong

It may feel like the dead horse has been beaten enough, but APB's Executive Producer Josh Howard sat down with Gamebreaker at GDC Online this week to talk about the game's failure.

Josh's perspective feels like that of both a player and an insider, which gives him the ability to explain what the developer and publisher each wanted -- and why it didn't work. The interview is almost 45 minutes long, and Josh is very open about how it all went, why he left, and much more.

The interview was streamed live, but a recorded version is available for those interested in a detailed "post-mortem."
This article was originally published on Massively.