makes it easy to jump into an experience I can only summarize as "My First Tablet." There's no meta-game to accomplish here, no story to finish, no quest to solve. This is an "app"mint through and through, and it does a decent job at teaching you the basics of drawing with the GameTablet.
Drawing on a tablet never "feels" as natural as real life, and the uDraw interface highlights the lack of congruity between drawing on a real canvas and a virtual one. Unlike in Art Academy
, I never felt truly comfortable with the stylus, most likely because the GameTablet doesn't feature a screen. Instead, you look up at the screen while drawing on the pad below. It definitely takes some practice getting used to, and the overwhelming number of tools that are immediately accessible in the Studio makes drawing an even more daunting challenge.
It's not an immediately intuitive interface -- having to use a combination of on-pen buttons and the on-screen UI -- but once you get used to the layout, there are some powerful tools at your disposal. You can take advantage of a variety of virtual instruments, whether it be marker, pen, chalk, paint. In addition a number of Microsoft Paint-esque features (like the Paint Fill tool), one feature I appreciated the most was the zoom ability. You can zoom in your image up to 4x, allowing you to make rather fine adjustments to the image you've created.
Best of all, unlike Nintendo's Art Academy
, you can export your drawing out of the game onto the SD card. Considering most people interested in the uDraw peripheral are likely looking to make art, it's a must-have feature. Another cool feature: the ability to see replays. You can see in real-time (or in fast-forward) how your creation was made. In the hands of a capable artist, this will undoubtedly make for some mesmerizing videos.