PSA: Second batch of Halo: Reach's October playlist updates hit
Bungie's given word that the remainder of the online playlist updates for Halo: Reach that it had planned for this month have gone live this evening. You can find a full list of tweaks and changes the developer made after the break. If you're not already too busy playing Reach, that is.
From Bungie:
Playlists
New Playlist: Team Snipers
New Playlist: Living Dead
Rumble Pit
Lineup rebalanced to offer more kill, less frill.
Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
Removed "Classic" gametypes
Team Slayer
Removed all Snipers gametypes
Team SWAT
Added SWAT Magnums gametype
Team Objective
Removed 1 Flag Classic
Removed Headhunter Pro
Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
Multiflag Classic
1 Flag CTF
1 Flag Pro
1 Bomb Assault
Removed Oddball and Hot Potato from Boardwalk
Multi Team
Removed SWAT
Removed Classic gametypes
Removed The Cage
Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
Big Team Battle
Removed Multiflag from Boneyard and Spire
Invasion
This playlist now offers 3 voting options
Firefight
Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
Removed Friendly Fire
Score Attack
Removed Crash Site
Added Mythic Score Attack
You can no longer pickup other weapons in Sniper Attack
Maps
Zealot/Arena Zealot
Arena Zealot is now used for all Slayer gametypes
Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
Asylum
Softkill zones added to the tops of the Sniper buildings
Boneyard
Modified respawn zones for Slayer gametypes
Hemorrhage
Modified respawn zones for both bases
Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds
Gametypes
CTF
All CTF gametypes should now have a player respawn of 10 seconds
All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
Flag At Home To Score disabled for all non-Classic CTF gametypes
Modified Flag Return and Flag Reset times:
1 Flag on Small maps use 10 second return and 30 second reset
All other CTF gametypes use 30 second return and 45 second reset
Assault
Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map
In addition to the Playlist changes, we're also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.