During last week's GameCity conference, Katamari Damacy creator Keita Takahashi explained his departure from Namco Bandai in an interview with Eurogamer. "The games I was making were not necessarily the best-selling ones," he said. "I realized Namco was, as a business, going down a bit. Also, my colleagues were leaving to do another project. I started to feel like I didn't belong there any more."

On the subject of why his own games didn't sell better: "Maybe because they're not so interesting," Takahashi said. "The reason why is one of the things I'm trying to find out. If I knew, I wouldn't struggle. I don't know." Personally, we hope he never learns the secrets to game industry success (like Unreal Engine and Nolan North). He opined that the constant development of sequels by major publishers is "boring," while also admitting that he understood the business perspective. "I haven't seen anyone trying to make something really new out of the profit they made from those sequels," he said.

Since leaving, Takahashi and his wife have formed a new company, Uvula. He's also working on a playground in Nottingham, the town that hosts GameCity. "I'm going to work on more videogames," Takahashi said, including ideas to present to other publishers. "In general, I want to work on lots of different things that I couldn't work on when I was at Namco."

This article was originally published on Joystiq.