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Conduit 2: by the numbers

Sequels aren't always guaranteed to be better than their predecessors, but they'll always be bigger. David Pellas, designer director of High Voltage's Conduit 2, broke down many of the new features included in the Wii-exclusive shooter. Some of the additions rectify surprising omissions from the first game: the ability to sprint, alternate fire for weapons, and a proper sniper rifle. Embarassingly, the first game missed any female NPC skins for multiplayer -- an issue that has been rectified in Conduit 2.

Some of the added features are far more significant: the addition of split-screen multiplayer (with a brand new Horde-inspired co-op mode!), for example. The experience is fleshed out with an in-game store system that allows you to purchase new weapons and don new perks with a persistent character across both single and multiplayer. Finally, the campaign adds a feature most FPS games are missing today: boss battles.

Does all this newness amount to a better game? That's up to debate, of course. But no one can argue that Conduit 2 -- when broken down into numbers -- is a far more significant game than its predecessor.


Weapons

16

21

Multiplayer Maps

7

12

Multiplayer Modes

9

14

Friend List Size

32

64

# of Multiplayer Ranks

25

60

# of Campaign Missions

9

16

Campaign Playtime (hours)

4-6

6-8

# of Enemy Types

14

23

Controller Support

Wii Remote

Wii Remote, Classic Controller, Wii MotionPlus