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Patch 4.2: Changes made to tier 12 set bonuses

It looks like all our huffing and puffing about the datamined tier 12 set bonuses has been answered in the form of a blue post. Yesterday evening, Zarhym (community representative) hit the official WoW forums to let us know about some changes Blizzard has made on the PTR to the current set bonuses for death knights, druids, paladins, priests, warlocks, and warriors.

Zarhym explains that the developers are still in the process of testing the bonuses for all classes and that if your class isn't listed in this particular post, then they're probably still working on it. As always, he adds, they're taking player feedback into account. From my own limited perspective as a priest, I'd say they've been listening quite well to community discussion on the matter.

Read Zarhym's full post after the cut.



A Word on Tier 12 Set Bonuses
We've seen a lot of discussion and debate over the new set bonuses. Just so everyone is aware, we're still assessing the set bonuses for tier 12 as we go through more testing and gathering more feedback.

To give you a heads up on what we're looking at so far though, here are the most recent bonuses we have in mind for some of the sets (some of what's listed below are amendments to the existing bonuses on the PTR).

Some of these bonuses might already be live as of the build pushed earlier this week, while some are yet to be implemented. If your class/specialization isn't listed here, it means the bonuses either haven't changed, or the changes haven't been solidified. Just the same, all of this is subject to ch-ch-changes over the course of the PTR process. Your feedback is appreciated!

▪ Blood Death Knight 4-Piece: The bonus to parry from Dancing Rune Weapon now begins when Dancing Rune Weapon wears off, instead of lasting while Dancing Rune Weapon is active.

▪ Frost/Unholy Death Knight 4-Piece: Old bonus removed and replaced -- Your Obliterate and Scourge Strike abilities deal 6% additional damage as Fire damage over 4 seconds.

▪ Feral Druid 4-Piece: The bonus to dodge from Barkskin now begins when Barkskin wears off, instead of lasting while Barkskin is active.

▪ Restoration Druid 4-Piece: Old bonus removed and replaced -- Your Swiftmend also heals an injured target within 8 yards for the same amount.

▪ Holy Paladin 2-Piece: Old bonus removed and replaced -- Healing with Holy Shock has a 40% chance to grant you 6% of your base mana.

▪ Holy Paladin 4-Piece: Old bonus removed and replaced -- Your Divine Light, Flash of Light, and Holy Light spells also heal an injured target within 8 yards for 10% of the amount healed.

▪ Protection Paladin 4-Piece: The bonus to parry from Divine Protection now begins when Divine Protection wears off, instead of lasting while Divine Protection is active.

▪ Holy/Discipline Priest 2-Piece: Now also triggers from casting Prayer of Mending.

▪ Holy/Discipline Priest 4-Piece: Old bonus removed and replaced -- You have a chance when you cast a helpful spell to summon a Cauterizing Flame at the target's location. Each second the Cauterizing Flame will heal an injured party member within 20 yards for 9250 to 10750 health. Lasts 5 seconds.

▪ Shadow Priest 2-Piece: Now requires the priest to be in Shadowform to be active.

▪ Warlock 4-Piece: Now also triggers from casting Drain Soul.

▪ Arms/Fury Warrior 2-Piece: Old bonus removed and replaced -- Your Battle Shout and Commanding Shout abilities grant you an additional 35 rage. Cannot occur more often than once every 60 seconds.

▪ Protection Warrior 4-Piece: The bonus to parry from Shield Wall now begins when Shield Wall wears off, instead of lasting while Shield Wall is active.


A first glance, I'd say the developers have really put some effort into balancing the output on the four-piece bonuses for healers. Let us know what you think of the rest.


The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!