Bailey discusses how the Soldier and Gladiator differ despite the fact that both focus on close-range melee combat. He also talks about why the Scout and Nomad classes won't be available at launch. "The honest answer is that the Nomad was completely overpowered as a class and just felt like it was the catch-all for abilities that didn't go anywhere else," Bailey explains. He also says that combat tuning and balancing is an ongoing process, noting that the overall combat feel is much improved even though a few new wrinkles have been introduced during the tweaking process. Head to the official Gods & Heroes website for the full dev diary.
In still other G&H news, Heatwave has officially dropped the game's NDA, so beta players can now freely talk about the title here and elsewhere!