All the flips, spins, grabs and other gnarly tricks in the world won't do you much good if you don't have anything to trick off of, you know. This latest SSX dev diary looks at EA Canada's level design philosophy, which seems to center around "let's make this half pipe as dangerous as possible."
This article was originally published on Joystiq.
Compare Your Gadgets
Instantly compare products side by side and see which one is best for you!